My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Ice Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Ice Wizard Lumberjack
Fireball
Firecracker Wizard Ice Wizard Lumberjack
Poison
Firecracker Wizard Ice Wizard
Lightning
Wizard Ice Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Poison The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Ice Wizard Poison Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Ice Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Poison The Log Ice Wizard Lumberjack Mega Knight
Firecracker
Zap Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Poison
Zap The Log Mega Knight
The Log
Zap Poison Lumberjack Mega Knight
Ice Wizard
Zap Lumberjack
Lumberjack
Zap Firecracker Wizard The Log Ice Wizard Mega Knight
Mega Knight
Zap Firecracker Wizard Poison The Log Lumberjack

Defense Synergies 2 20

Zap
Mega Knight Firecracker Poison The Log Ice Wizard Lumberjack
Firecracker
The Log Zap Ice Wizard Lumberjack Mega Knight
Wizard
The Log Ice Wizard Lumberjack Mega Knight
Poison
Zap The Log Ice Wizard Mega Knight
The Log
Firecracker Zap Wizard Poison Ice Wizard Lumberjack Mega Knight
Ice Wizard
Zap Firecracker Wizard Poison The Log Lumberjack Mega Knight
Lumberjack
Zap Firecracker Wizard The Log Ice Wizard
Mega Knight
Zap Firecracker Wizard Poison The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
Lumberjack Zap Firecracker The Log Ice Wizard Mega Knight
Lumberjack Mega Knight Ice Wizard
Lumberjack Firecracker Ice Wizard Mega Knight
Firecracker Poison The Log Lumberjack Mega Knight
The Log Zap Firecracker Ice Wizard Lumberjack Mega Knight
Zap Firecracker Wizard Poison Ice Wizard
Zap Poison The Log Mega Knight
Ice Wizard Lumberjack
Firecracker Ice Wizard Lumberjack Mega Knight
Poison Ice Wizard Zap Firecracker Wizard The Log Lumberjack Mega Knight
Zap Firecracker Wizard Poison Ice Wizard
Lumberjack Mega Knight Zap Wizard The Log Ice Wizard
Wizard Mega Knight Zap Firecracker Poison The Log Lumberjack
Lumberjack Mega Knight
Zap The Log Lumberjack Mega Knight
Wizard Mega Knight Firecracker Poison Lumberjack
Mega Knight Zap Firecracker Wizard The Log Ice Wizard Lumberjack
Zap Wizard Poison The Log Firecracker Ice Wizard Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Firecracker Poison The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Poison Zap Firecracker Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap The Log
Lumberjack Mega Knight Zap The Log
Lumberjack Mega Knight
Firecracker Wizard Poison Zap Ice Wizard
Ice Wizard Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Firecracker Poison The Log
Mega Knight Lumberjack
Mega Knight Zap Poison The Log
Mega Knight Wizard Lumberjack
Wizard Firecracker Mega Knight
Zap Firecracker Poison The Log Lumberjack
Poison Mega Knight Zap Firecracker Wizard The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison Zap The Log Ice Wizard
Poison The Log
Firecracker Poison The Log
Wizard Poison Zap Firecracker The Log Mega Knight
Firecracker Wizard Poison Zap Ice Wizard
Firecracker Wizard Poison The Log
Poison The Log Zap Firecracker Wizard Ice Wizard
Poison The Log Zap Firecracker Wizard
Poison Lumberjack
Firecracker Poison Zap Wizard The Log
Poison Zap Firecracker Wizard
Poison Firecracker The Log
Firecracker Poison
Zap Firecracker Poison The Log
Zap Firecracker Wizard Poison The Log
Firecracker Wizard Poison The Log Mega Knight
Poison
Zap Firecracker Wizard Poison The Log Mega Knight
Zap Firecracker Wizard Poison The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Zap Poison The Log
Zap Firecracker Poison The Log Wizard Ice Wizard Mega Knight
Firecracker Poison The Log Zap Wizard Ice Wizard
Zap Wizard Poison The Log Mega Knight
Poison Zap Firecracker The Log
Poison Zap Firecracker Wizard Ice Wizard
Zap Firecracker Wizard Poison
Poison Zap Wizard The Log Mega Knight
Zap Firecracker Poison
Mega Knight
Firecracker Wizard Poison The Log
Zap
Poison Zap Firecracker Wizard Ice Wizard
The Log
Poison Firecracker Wizard Lumberjack Mega Knight
The Log Zap Firecracker Wizard Poison
Zap Poison
Firecracker Mega Knight
Zap Firecracker Poison The Log
Firecracker Zap Poison
Poison Zap Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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