My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Inferno Dragon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Mighty Miner
Giant Snowball
Guards Inferno Dragon Mighty Miner
Zap
Guards Inferno Dragon Mighty Miner
Barbarian Barrel
Wizard Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Ice Wizard Inferno Dragon
Fireball
Wizard Ice Wizard Inferno Dragon Mighty Miner
Poison
Wizard Guards Ice Wizard
Lightning
Wizard Ice Wizard Inferno Dragon Mighty Miner
Rocket
Wizard Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Ice Wizard Inferno Dragon Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Poison Inferno Dragon Mighty Miner Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Ice Wizard Poison

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Mega Knight
Guards
The Log
Poison
The Log Mega Knight
The Log
Guards Poison Mega Knight
Ice Wizard
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wizard Poison The Log
Mighty Miner

Defense Synergies 0 17

Wizard
Guards The Log Ice Wizard Mega Knight Mighty Miner
Guards
Wizard Poison The Log Ice Wizard
Poison
Guards The Log Ice Wizard Mega Knight
The Log
Wizard Guards Poison Ice Wizard Inferno Dragon Mega Knight
Ice Wizard
Wizard Guards Poison The Log Inferno Dragon Mega Knight
Inferno Dragon
The Log Ice Wizard Mega Knight
Mega Knight
Wizard Poison The Log Ice Wizard Inferno Dragon
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Inferno Dragon The Log Ice Wizard Mega Knight
Mega Knight Ice Wizard Inferno Dragon
Inferno Dragon Guards Ice Wizard Mega Knight
Poison The Log Mega Knight
The Log Guards Ice Wizard Mega Knight
Inferno Dragon Wizard Poison Ice Wizard
Poison The Log Mega Knight
Inferno Dragon Mighty Miner Ice Wizard
Guards Ice Wizard Mega Knight
Guards Poison Ice Wizard Wizard The Log Mega Knight
Inferno Dragon Wizard Poison Ice Wizard
Mega Knight Wizard Guards The Log Ice Wizard
Wizard Mega Knight Guards Poison The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Wizard Mega Knight Poison
Mega Knight Wizard Guards The Log Ice Wizard
Wizard Poison The Log Guards Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Guards Poison The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Poison Wizard The Log Inferno Dragon Mega Knight
Guards Mega Knight The Log
Guards Mega Knight The Log
Guards Inferno Dragon Mega Knight Mighty Miner
Wizard Poison Ice Wizard
Guards Ice Wizard
Mega Knight Mighty Miner Inferno Dragon
Mega Knight Poison The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Mega Knight Guards Poison The Log
Mega Knight Wizard Guards
Wizard Mega Knight
Guards Poison The Log Inferno Dragon Mighty Miner
Poison Mega Knight Wizard The Log Ice Wizard Inferno Dragon Mighty Miner
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison The Log Ice Wizard
Poison The Log
Guards Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison Ice Wizard
Wizard Poison The Log
Poison The Log Wizard Ice Wizard
Poison The Log Wizard
Guards Poison
Poison Wizard The Log
Poison Wizard
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log Mega Knight
Poison
Wizard Poison The Log Mega Knight
Wizard Poison The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Ice Wizard Mega Knight
Inferno Dragon
Poison The Log Wizard Ice Wizard
Wizard Poison The Log Mega Knight
Poison The Log
Poison Wizard Ice Wizard
Wizard Guards Poison
Poison Wizard The Log Mega Knight
Poison
Mighty Miner Mega Knight
Wizard Poison The Log
Guards
Poison Wizard Ice Wizard
The Log
Poison Wizard Mega Knight
The Log Wizard Poison
Poison
Mega Knight
Guards Poison The Log
Poison
Poison The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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