My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Bomb Tower Wizard Skeleton Army
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army Ram Rider
Fireball
Firecracker Bomb Tower Wizard Skeleton Army Ram Rider
Poison
Firecracker Bomb Tower Wizard Skeleton Army
Lightning
Bomb Tower Wizard Ram Rider
Rocket
Bomb Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Bomb Tower Golden Knight Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Bomb Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ram Rider Mega Knight
Fireball
Ram Rider Mega Knight Golden Knight
Bomb Tower
Wizard
Ram Rider Mega Knight
Skeleton Army
Ram Rider
Firecracker Fireball Wizard Mega Knight Golden Knight
Mega Knight
Firecracker Fireball Wizard Ram Rider
Golden Knight
Fireball Ram Rider

Defense Synergies 0 12

Firecracker
Bomb Tower Skeleton Army Mega Knight Golden Knight
Fireball
Bomb Tower Ram Rider Mega Knight Golden Knight
Bomb Tower
Firecracker Fireball Skeleton Army
Wizard
Skeleton Army Mega Knight Golden Knight
Skeleton Army
Firecracker Bomb Tower Wizard
Ram Rider
Fireball
Mega Knight
Firecracker Fireball Wizard
Golden Knight
Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Ram Rider Golden Knight
Bomb Tower Skeleton Army Firecracker Ram Rider Mega Knight
Bomb Tower Skeleton Army Ram Rider Mega Knight
Bomb Tower Skeleton Army Firecracker Ram Rider Mega Knight
Firecracker Fireball Bomb Tower Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Bomb Tower Mega Knight
Ram Rider Firecracker Fireball Bomb Tower Wizard
Fireball Bomb Tower Ram Rider Mega Knight Golden Knight
Bomb Tower Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Firecracker Fireball Bomb Tower Wizard Ram Rider Mega Knight
Firecracker Fireball Wizard Ram Rider
Bomb Tower Skeleton Army Mega Knight Fireball Wizard Ram Rider
Fireball Bomb Tower Wizard Skeleton Army Mega Knight Firecracker Golden Knight
Skeleton Army Bomb Tower Ram Rider Mega Knight
Bomb Tower Skeleton Army Fireball Ram Rider Mega Knight
Bomb Tower Wizard Mega Knight Firecracker Fireball Skeleton Army
Fireball Bomb Tower Mega Knight Firecracker Wizard Skeleton Army Ram Rider Golden Knight
Bomb Tower Wizard Firecracker Fireball Ram Rider Mega Knight
Bomb Tower Ram Rider
Wizard Skeleton Army Mega Knight Firecracker Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball
Fireball Firecracker Bomb Tower Wizard Mega Knight
Skeleton Army Mega Knight Bomb Tower Ram Rider Golden Knight
Skeleton Army Mega Knight Fireball Ram Rider
Skeleton Army Ram Rider Mega Knight
Firecracker Fireball Wizard Bomb Tower Ram Rider
Skeleton Army Fireball Bomb Tower Ram Rider
Mega Knight Bomb Tower Skeleton Army
Mega Knight Firecracker Fireball Bomb Tower Skeleton Army
Skeleton Army
Mega Knight Bomb Tower Golden Knight
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Bomb Tower Wizard Ram Rider Golden Knight
Wizard Firecracker Fireball Bomb Tower Skeleton Army Mega Knight
Skeleton Army Firecracker Fireball Bomb Tower Golden Knight
Mega Knight Firecracker Fireball Bomb Tower Wizard Golden Knight
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Golden Knight
Firecracker Fireball Ram Rider Golden Knight
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Ram Rider
Firecracker Wizard
Fireball Firecracker Wizard Ram Rider
Fireball Firecracker Wizard Ram Rider Golden Knight
Fireball
Firecracker Fireball Wizard Ram Rider Golden Knight
Fireball Firecracker Wizard
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Golden Knight
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight Golden Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Ram Rider Golden Knight
Fireball Wizard Ram Rider Mega Knight Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fireball Skeleton Army
Fireball Firecracker Wizard Ram Rider
Fireball
Fireball Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball Mega Knight Golden Knight
Fireball Firecracker Wizard Mega Knight

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