My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Lumberjack
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Magic Archer Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Magic Archer Lumberjack
Fireball
Inferno Tower Wizard Skeleton Army Magic Archer Lumberjack
Poison
Inferno Tower Wizard Skeleton Army Magic Archer
Lightning
Inferno Tower Wizard Magic Archer Lumberjack
Rocket
Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Electro Giant Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Skeleton Army Magic Archer Lumberjack Inferno Tower Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Skeleton Army Magic Archer Lumberjack

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Magic Archer Lumberjack Mega Knight
Inferno Tower
Wizard
Lumberjack Mega Knight
Skeleton Army
Electro Giant
Lumberjack
Magic Archer
Giant Snowball Lumberjack Mega Knight
Lumberjack
Giant Snowball Wizard Electro Giant Magic Archer Mega Knight
Mega Knight
Giant Snowball Wizard Magic Archer Lumberjack

Defense Synergies 2 13

Giant Snowball
Mega Knight Inferno Tower Wizard Magic Archer Lumberjack
Inferno Tower
Skeleton Army Giant Snowball Lumberjack Mega Knight
Wizard
Giant Snowball Skeleton Army Lumberjack Mega Knight
Skeleton Army
Inferno Tower Wizard Magic Archer Lumberjack
Electro Giant
Magic Archer
Giant Snowball Skeleton Army Lumberjack Mega Knight
Lumberjack
Giant Snowball Inferno Tower Wizard Skeleton Army Magic Archer
Mega Knight
Giant Snowball Inferno Tower Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Magic Archer
Inferno Tower Skeleton Army Lumberjack Mega Knight
Inferno Tower Skeleton Army Lumberjack Mega Knight Giant Snowball
Inferno Tower Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Giant Snowball Magic Archer Lumberjack Mega Knight
Giant Snowball Inferno Tower Wizard Magic Archer
Inferno Tower Electro Giant Magic Archer Mega Knight
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Giant Snowball Inferno Tower Lumberjack Mega Knight
Skeleton Army Giant Snowball Wizard Electro Giant Magic Archer Lumberjack Mega Knight
Inferno Tower Giant Snowball Wizard Magic Archer
Inferno Tower Skeleton Army Lumberjack Mega Knight Giant Snowball Wizard
Wizard Skeleton Army Mega Knight Giant Snowball Magic Archer Lumberjack
Inferno Tower Skeleton Army Lumberjack Mega Knight
Inferno Tower Skeleton Army Giant Snowball Electro Giant Lumberjack Mega Knight
Wizard Mega Knight Inferno Tower Skeleton Army Lumberjack
Mega Knight Giant Snowball Wizard Skeleton Army Magic Archer Lumberjack
Giant Snowball Wizard Magic Archer Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Skeleton Army Mega Knight Giant Snowball Electro Giant Lumberjack
Inferno Tower Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Giant Snowball Inferno Tower Electro Giant
Giant Snowball Wizard Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Inferno Tower
Skeleton Army Lumberjack Mega Knight Inferno Tower
Inferno Tower Skeleton Army Lumberjack Mega Knight
Wizard Electro Giant Giant Snowball Magic Archer
Skeleton Army Inferno Tower Lumberjack
Inferno Tower Mega Knight Skeleton Army Lumberjack
Mega Knight Giant Snowball Inferno Tower Skeleton Army Magic Archer
Inferno Tower Skeleton Army
Mega Knight Inferno Tower Lumberjack
Skeleton Army Mega Knight Giant Snowball Electro Giant
Skeleton Army Mega Knight Inferno Tower Wizard Lumberjack
Wizard Skeleton Army Electro Giant Magic Archer Mega Knight
Inferno Tower Skeleton Army Electro Giant Magic Archer Lumberjack
Mega Knight Giant Snowball Inferno Tower Wizard Electro Giant Magic Archer
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Magic Archer
Magic Archer
Wizard Giant Snowball Magic Archer Mega Knight
Wizard Electro Giant Giant Snowball Magic Archer
Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Wizard
Giant Snowball Lumberjack
Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Wizard Magic Archer
Magic Archer Wizard Mega Knight
Giant Snowball
Giant Snowball Wizard Magic Archer Mega Knight
Giant Snowball Wizard Electro Giant Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball Wizard
Giant Snowball
Giant Snowball Electro Giant Wizard Magic Archer Mega Knight
Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Magic Archer Mega Knight
Magic Archer
Giant Snowball Wizard Electro Giant Magic Archer
Giant Snowball Wizard Electro Giant
Giant Snowball
Giant Snowball Wizard Magic Archer Mega Knight
Giant Snowball Magic Archer
Mega Knight
Giant Snowball Wizard Magic Archer
Skeleton Army Magic Archer
Giant Snowball Wizard Magic Archer
Wizard Magic Archer Lumberjack Mega Knight
Giant Snowball Wizard Magic Archer
Giant Snowball Electro Giant
Mega Knight
Electro Giant Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Electro Giant Magic Archer Mega Knight
Wizard Mega Knight

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