My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Balloon
Giant Snowball
Spear Goblins Musketeer Hog Rider Witch Balloon
Zap
Spear Goblins Witch Balloon
Barbarian Barrel
Spear Goblins Musketeer Wizard Witch
The Log
Spear Goblins Musketeer Hog Rider Witch
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Musketeer Hog Rider Wizard Witch Balloon
Fireball
Musketeer Hog Rider Wizard Witch Balloon
Poison
Spear Goblins Musketeer Wizard Witch Balloon
Lightning
Musketeer Wizard Witch Balloon
Rocket
Musketeer Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Fireball Musketeer Hog Rider Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Fireball Musketeer Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Balloon Mega Knight
Fireball
Hog Rider Mega Knight
Musketeer
Hog Rider Balloon Mega Knight
Hog Rider
Spear Goblins Fireball Musketeer Wizard Witch Balloon Mega Knight
Wizard
Hog Rider Balloon Mega Knight
Witch
Hog Rider Mega Knight
Balloon
Spear Goblins Musketeer Hog Rider Wizard Mega Knight
Mega Knight
Spear Goblins Fireball Musketeer Hog Rider Wizard Witch Balloon

Defense Synergies 0 7

Spear Goblins
Musketeer Mega Knight
Fireball
Musketeer Mega Knight
Musketeer
Spear Goblins Fireball Mega Knight
Hog Rider
Wizard
Mega Knight
Witch
Mega Knight
Balloon
Mega Knight
Spear Goblins Fireball Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer Wizard
Musketeer Witch Mega Knight
Witch Mega Knight Musketeer
Witch Musketeer Mega Knight
Fireball Mega Knight
Fireball Spear Goblins Musketeer Mega Knight
Musketeer Spear Goblins Fireball Wizard Witch
Fireball Musketeer Mega Knight
Witch Musketeer
Spear Goblins Musketeer Mega Knight
Witch Spear Goblins Fireball Musketeer Wizard Mega Knight
Musketeer Spear Goblins Fireball Wizard Witch
Mega Knight Fireball Musketeer Wizard Witch
Fireball Wizard Mega Knight Witch
Mega Knight
Fireball Mega Knight
Wizard Mega Knight Fireball Musketeer Witch
Fireball Mega Knight Spear Goblins Musketeer Wizard Witch
Wizard Witch Spear Goblins Fireball Musketeer Mega Knight
Musketeer
Wizard Mega Knight Spear Goblins Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Fireball Witch
Fireball Musketeer Wizard Mega Knight
Mega Knight Spear Goblins Musketeer Witch
Mega Knight Fireball Musketeer
Musketeer Witch Mega Knight
Fireball Wizard Musketeer Witch
Spear Goblins Fireball Musketeer Witch
Mega Knight
Mega Knight Spear Goblins Fireball Witch
Witch Musketeer
Mega Knight Musketeer Witch
Mega Knight Fireball
Mega Knight Fireball Wizard Witch
Wizard Fireball Musketeer Witch Mega Knight
Witch Spear Goblins Fireball Musketeer
Mega Knight Fireball Musketeer Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Wizard Mega Knight
Fireball Wizard Spear Goblins Musketeer Witch
Musketeer Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Mega Knight
Fireball
Fireball Musketeer Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Musketeer Mega Knight
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard Witch Mega Knight
Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch Mega Knight
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Musketeer Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Spear Goblins Fireball Musketeer Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Musketeer Wizard Mega Knight
Fireball Musketeer Wizard
Fireball
Musketeer Mega Knight
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Mega Knight
Fireball Wizard Mega Knight

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