My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Wizard Electro Wizard
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Wizard Electro Wizard Ram Rider
Fireball
Bomber Wizard Electro Wizard Ram Rider
Poison
Bomber Wizard Electro Wizard
Lightning
Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Tornado Electro Wizard Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Tornado

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Ram Rider Mega Knight
Zap
Tornado Electro Wizard Ram Rider Bomber The Log Mega Knight
Wizard
Tornado Ram Rider Mega Knight
Tornado
Zap Wizard The Log Ram Rider Mega Knight
The Log
Zap Tornado Ram Rider Mega Knight
Electro Wizard
Zap Ram Rider Mega Knight
Ram Rider
Zap Bomber Wizard Tornado The Log Electro Wizard Mega Knight
Mega Knight
Bomber Zap Wizard Tornado The Log Electro Wizard Ram Rider

Defense Synergies 3 19

Bomber
Zap Tornado The Log Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Tornado The Log Ram Rider
Wizard
Tornado The Log Electro Wizard Mega Knight
Tornado
Wizard Bomber Zap The Log Electro Wizard Ram Rider Mega Knight
The Log
Bomber Zap Wizard Tornado Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Bomber Wizard Tornado The Log Ram Rider Mega Knight
Ram Rider
Zap Tornado The Log Electro Wizard
Mega Knight
Zap Wizard Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard The Log Electro Wizard Ram Rider
Zap The Log Electro Wizard Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Bomber Electro Wizard
Electro Wizard Ram Rider Mega Knight
Bomber Tornado The Log Mega Knight
Tornado The Log Bomber Zap Electro Wizard Mega Knight
Tornado Electro Wizard Ram Rider Zap Wizard
Zap The Log Electro Wizard Ram Rider Mega Knight
Tornado
Tornado Bomber Electro Wizard Mega Knight
Electro Wizard Bomber Zap Wizard Tornado The Log Ram Rider Mega Knight
Zap Wizard Tornado Electro Wizard Ram Rider
Mega Knight Bomber Zap Wizard The Log Electro Wizard Ram Rider
Bomber Wizard Mega Knight Zap Tornado The Log Electro Wizard
Electro Wizard Ram Rider Mega Knight
Tornado Zap The Log Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Bomber Tornado Electro Wizard
Mega Knight Bomber Zap Wizard Tornado The Log Electro Wizard Ram Rider
Zap Wizard Tornado The Log Bomber Electro Wizard Ram Rider Mega Knight
Tornado Electro Wizard Ram Rider
Bomber Wizard Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Bomber Zap Wizard The Log Mega Knight
Mega Knight Zap The Log Electro Wizard Ram Rider
Mega Knight Zap Tornado The Log Electro Wizard Ram Rider
Ram Rider Mega Knight
Wizard Zap Tornado Electro Wizard Ram Rider
Electro Wizard Ram Rider
Mega Knight
Zap Electro Wizard Mega Knight Tornado The Log
Mega Knight
Mega Knight Zap Tornado The Log Electro Wizard
Mega Knight Wizard Ram Rider
Wizard Bomber Mega Knight
Electro Wizard Bomber Zap Tornado The Log
Mega Knight Bomber Zap Wizard The Log Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log Electro Wizard Ram Rider
The Log
The Log
Bomber Wizard Zap The Log Mega Knight
Wizard Zap Tornado Ram Rider
Bomber Wizard Tornado The Log
The Log Zap Wizard Tornado Ram Rider
The Log Zap Wizard Tornado Ram Rider
Tornado Electro Wizard
Zap Wizard Tornado The Log Electro Wizard Ram Rider
Zap Wizard Tornado
The Log
Zap The Log
Bomber Zap Wizard The Log
Wizard The Log Mega Knight
Tornado
Bomber
Bomber Zap Wizard The Log Electro Wizard Mega Knight
Bomber Zap Wizard Tornado The Log Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Bomber Wizard Mega Knight
The Log Zap Wizard Tornado Electro Wizard Ram Rider
Zap Wizard Tornado The Log Ram Rider Mega Knight
Zap Tornado The Log
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Bomber Zap Wizard The Log Mega Knight
Zap Electro Wizard
Mega Knight
Wizard The Log
Zap Electro Wizard
Zap Wizard Tornado Electro Wizard Ram Rider
The Log
Wizard Electro Wizard Mega Knight
The Log Bomber Zap Wizard
Zap Tornado
Mega Knight
Zap Tornado The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado The Log Electro Wizard Mega Knight
Wizard Mega Knight

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