My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Knight Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Electro Wizard Ram Rider
Fireball
Wizard Skeleton Army Electro Wizard Ram Rider
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Knight Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Fireball Electro Wizard Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Ram Rider Knight Mega Knight
Knight
Zap Fireball Wizard Electro Wizard Ram Rider
Fireball
Zap Knight Electro Wizard Ram Rider Mega Knight
Wizard
Knight Ram Rider Mega Knight
Skeleton Army
Electro Wizard
Zap Knight Fireball Ram Rider Mega Knight
Ram Rider
Zap Knight Fireball Wizard Electro Wizard Mega Knight
Mega Knight
Zap Fireball Wizard Electro Wizard Ram Rider

Defense Synergies 4 15

Zap
Fireball Electro Wizard Mega Knight Knight Skeleton Army Ram Rider
Knight
Electro Wizard Zap Fireball Wizard Skeleton Army
Fireball
Zap Knight Electro Wizard Ram Rider Mega Knight
Wizard
Knight Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Zap Knight Wizard Electro Wizard
Electro Wizard
Zap Knight Fireball Wizard Skeleton Army Ram Rider Mega Knight
Ram Rider
Zap Fireball Electro Wizard
Mega Knight
Zap Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard Electro Wizard Ram Rider
Skeleton Army Zap Knight Electro Wizard Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Knight Electro Wizard
Skeleton Army Knight Electro Wizard Ram Rider Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Fireball Wizard
Zap Fireball Electro Wizard Ram Rider Mega Knight
Skeleton Army
Knight Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Zap Knight Fireball Wizard Ram Rider Mega Knight
Zap Fireball Wizard Electro Wizard Ram Rider
Skeleton Army Mega Knight Zap Knight Fireball Wizard Electro Wizard Ram Rider
Fireball Wizard Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Knight Electro Wizard Ram Rider Mega Knight
Skeleton Army Zap Fireball Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Knight Fireball Skeleton Army Electro Wizard
Fireball Mega Knight Zap Knight Wizard Skeleton Army Electro Wizard Ram Rider
Zap Wizard Knight Fireball Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Wizard Skeleton Army Mega Knight Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Wizard Mega Knight
Skeleton Army Mega Knight Zap Knight Electro Wizard Ram Rider
Skeleton Army Mega Knight Zap Knight Fireball Electro Wizard Ram Rider
Knight Skeleton Army Ram Rider Mega Knight
Fireball Wizard Zap Electro Wizard Ram Rider
Skeleton Army Knight Fireball Electro Wizard Ram Rider
Mega Knight Knight Skeleton Army
Zap Electro Wizard Mega Knight Knight Fireball Skeleton Army
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight Zap Fireball Electro Wizard
Skeleton Army Mega Knight Knight Fireball Wizard Ram Rider
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Knight Fireball
Mega Knight Zap Fireball Wizard Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard Ram Rider
Fireball
Knight Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Ram Rider
Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fireball Electro Wizard
Zap Knight Fireball Wizard Electro Wizard Ram Rider
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Electro Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard Electro Wizard Ram Rider
Fireball Zap Wizard Ram Rider Mega Knight
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball Wizard
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Wizard Electro Wizard Ram Rider
Fireball
Fireball Knight Wizard Electro Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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