My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Sparky
Barbarian Barrel
Elite Barbarians Wizard Executioner Sparky
The Log
Elite Barbarians Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard Executioner Mother Witch Sparky
Fireball
Elite Barbarians Hog Rider Wizard Executioner Mother Witch Sparky
Poison
Wizard Executioner Mother Witch Sparky
Lightning
Elite Barbarians Wizard Executioner Mother Witch Sparky
Rocket
Elite Barbarians Hog Rider Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Mother Witch Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Mother Witch Wizard Executioner Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Hog Rider Mother Witch Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Sparky Mother Witch Mega Knight
Elite Barbarians
Arrows Hog Rider Wizard Sparky Mega Knight
Hog Rider
Arrows Elite Barbarians Wizard Executioner Mother Witch Mega Knight
Wizard
Elite Barbarians Hog Rider Sparky Mega Knight
Executioner
Hog Rider Mega Knight
Mother Witch
Arrows Hog Rider Mega Knight
Sparky
Arrows Elite Barbarians Wizard
Mega Knight
Arrows Elite Barbarians Hog Rider Wizard Executioner Mother Witch

Defense Synergies 2 7

Arrows
Mega Knight Mother Witch Sparky
Elite Barbarians
Mother Witch Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Mega Knight
Executioner
Mega Knight
Mother Witch
Elite Barbarians Arrows Mega Knight
Sparky
Arrows
Mega Knight
Arrows Elite Barbarians Wizard Executioner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Sparky
Elite Barbarians Sparky Executioner Mega Knight
Sparky Mega Knight Elite Barbarians Executioner
Elite Barbarians Sparky Mega Knight
Arrows Elite Barbarians Sparky Mega Knight
Arrows Executioner Mother Witch Mega Knight
Arrows Wizard Executioner
Arrows Sparky Mega Knight
Sparky Elite Barbarians
Elite Barbarians Sparky Mega Knight
Executioner Mother Witch Arrows Wizard Mega Knight
Arrows Executioner Wizard
Sparky Mega Knight Elite Barbarians Wizard
Wizard Executioner Sparky Mega Knight Arrows
Elite Barbarians Sparky Mega Knight
Elite Barbarians Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Elite Barbarians Executioner
Arrows Mega Knight Elite Barbarians Wizard Executioner
Arrows Wizard Executioner Mother Witch Mega Knight
Sparky Elite Barbarians
Wizard Mega Knight Arrows Elite Barbarians Executioner Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Sparky
Arrows Elite Barbarians Wizard Executioner Mega Knight
Mega Knight Elite Barbarians Sparky
Mega Knight Elite Barbarians Sparky
Elite Barbarians Executioner Sparky Mega Knight
Arrows Wizard Executioner Mother Witch
Sparky Elite Barbarians
Mega Knight Elite Barbarians Sparky
Mega Knight Elite Barbarians Sparky
Sparky
Mega Knight Elite Barbarians Sparky
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Wizard Executioner Sparky
Wizard Executioner Sparky Mega Knight
Elite Barbarians Sparky Executioner
Arrows Executioner Mega Knight Elite Barbarians Wizard Mother Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Executioner
Arrows Sparky
Arrows Sparky
Wizard Executioner Arrows Sparky Mega Knight
Arrows Wizard Executioner Mother Witch
Arrows Wizard Executioner Sparky
Arrows Wizard Executioner
Arrows Wizard
Elite Barbarians Sparky
Arrows Wizard Sparky
Arrows Wizard Executioner
Elite Barbarians Executioner Sparky
Arrows
Arrows Elite Barbarians Sparky
Arrows Wizard Executioner Sparky
Arrows Wizard Executioner Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Wizard Executioner Sparky Mega Knight
Arrows Wizard Mother Witch Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Mother Witch Wizard Executioner Sparky Mega Knight
Arrows Wizard Executioner Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Elite Barbarians Arrows Wizard Executioner Mother Witch Sparky
Wizard
Elite Barbarians Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Arrows Wizard Executioner
Arrows
Wizard Executioner Sparky Mega Knight
Arrows Wizard Executioner
Arrows Sparky
Elite Barbarians Executioner Sparky Mega Knight
Elite Barbarians Sparky
Executioner
Executioner Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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