My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Furnace Wizard Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Ram Rider
Giant Snowball
Tombstone Hog Rider Furnace Royal Hogs Ram Rider
Zap
Tombstone Furnace Royal Hogs Ram Rider
Barbarian Barrel
Tombstone Furnace Wizard Royal Hogs Electro Wizard
The Log
Tombstone Hog Rider Furnace Royal Hogs Ram Rider
Earthquake
Tombstone Hog Rider Furnace Royal Hogs
Arrows
Tombstone Furnace Royal Hogs
Royal Delivery
Hog Rider Wizard Royal Hogs Electro Wizard Ram Rider
Fireball
Tombstone Hog Rider Furnace Wizard Royal Hogs Electro Wizard Ram Rider
Poison
Tombstone Furnace Wizard Royal Hogs Electro Wizard
Lightning
Tombstone Furnace Wizard Electro Wizard Ram Rider
Rocket
Hog Rider Furnace Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Hog Rider Furnace Electro Wizard Wizard Royal Hogs Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tombstone Hog Rider Furnace Electro Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Hog Rider
Furnace Wizard Electro Wizard Mega Knight
Furnace
Hog Rider Royal Hogs Ram Rider
Wizard
Hog Rider Royal Hogs Ram Rider Mega Knight
Royal Hogs
Furnace Wizard Electro Wizard Mega Knight
Electro Wizard
Hog Rider Royal Hogs Ram Rider Mega Knight
Ram Rider
Furnace Wizard Electro Wizard Mega Knight
Mega Knight
Hog Rider Wizard Royal Hogs Electro Wizard Ram Rider

Defense Synergies 0 8

Tombstone
Wizard Electro Wizard Ram Rider
Hog Rider
Furnace
Electro Wizard
Wizard
Tombstone Electro Wizard Mega Knight
Royal Hogs
Electro Wizard
Tombstone Furnace Wizard Ram Rider Mega Knight
Ram Rider
Tombstone Electro Wizard
Mega Knight
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Electro Wizard Ram Rider
Tombstone Furnace Electro Wizard Ram Rider Mega Knight
Furnace Ram Rider Mega Knight Tombstone Electro Wizard
Tombstone Furnace Electro Wizard Ram Rider Mega Knight
Tombstone Mega Knight
Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Ram Rider Tombstone Wizard
Electro Wizard Ram Rider Mega Knight
Tombstone Furnace
Electro Wizard Mega Knight
Electro Wizard Tombstone Furnace Wizard Ram Rider Mega Knight
Furnace Wizard Electro Wizard Ram Rider
Tombstone Furnace Mega Knight Wizard Electro Wizard Ram Rider
Wizard Mega Knight Tombstone Furnace Electro Wizard
Tombstone Furnace Electro Wizard Ram Rider Mega Knight
Furnace Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Tombstone Furnace Electro Wizard
Tombstone Mega Knight Furnace Wizard Electro Wizard Ram Rider
Furnace Wizard Tombstone Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Wizard Mega Knight Furnace Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Furnace Electro Wizard
Electro Wizard Wizard Mega Knight
Tombstone Mega Knight Furnace Electro Wizard Ram Rider
Mega Knight Electro Wizard Ram Rider
Tombstone Ram Rider Mega Knight
Furnace Wizard Electro Wizard Ram Rider
Tombstone Furnace Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Tombstone
Tombstone
Mega Knight Tombstone
Mega Knight Electro Wizard
Mega Knight Tombstone Wizard Ram Rider
Wizard Furnace Mega Knight
Tombstone Electro Wizard Furnace
Mega Knight Wizard Electro Wizard
Tombstone Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard Ram Rider
Wizard Furnace Mega Knight
Wizard Furnace Ram Rider
Furnace Wizard
Wizard Ram Rider
Wizard Ram Rider
Electro Wizard
Wizard Electro Wizard Ram Rider
Wizard
Furnace
Furnace Wizard
Furnace Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Furnace Wizard Mega Knight
Wizard Electro Wizard Ram Rider
Wizard Ram Rider Mega Knight
Furnace Wizard Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Tombstone
Wizard Electro Wizard Ram Rider
Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Wizard Mega Knight

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