My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Furnace Witch
Zap
Bats Furnace Witch Bandit
Barbarian Barrel
Furnace Witch Bandit
The Log
Mini P.E.K.K.A Furnace Witch Bandit
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch Bandit
Fireball
Furnace Witch Bandit
Poison
Bats Furnace Witch
Lightning
Mini P.E.K.K.A Furnace Witch Bandit
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Fireball Mini P.E.K.K.A Furnace Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Bandit
Zap
Fireball Bats Mini P.E.K.K.A Furnace Witch Bandit Mega Knight
Fireball
Zap Mega Knight
Mini P.E.K.K.A
Bats Zap Furnace Mega Knight
Furnace
Zap Mini P.E.K.K.A Bandit
Witch
Zap Bandit Mega Knight
Bandit
Bats Zap Furnace Witch Mega Knight
Mega Knight
Bats Zap Fireball Mini P.E.K.K.A Witch Bandit

Defense Synergies 3 16

Bats
Zap Mini P.E.K.K.A Bandit Mega Knight
Zap
Fireball Mini P.E.K.K.A Mega Knight Bats Furnace Witch Bandit
Fireball
Zap Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Zap Bats Fireball Furnace Witch
Furnace
Zap Mini P.E.K.K.A Bandit
Witch
Zap Mini P.E.K.K.A Bandit Mega Knight
Bandit
Bats Zap Fireball Furnace Witch Mega Knight
Mega Knight
Zap Bats Fireball Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Bats Zap Furnace Witch Bandit Mega Knight
Mini P.E.K.K.A Furnace Witch Mega Knight Bats Bandit
Mini P.E.K.K.A Witch Bats Furnace Bandit Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Bats Zap Furnace Bandit Mega Knight
Bats Furnace Zap Fireball Witch
Zap Fireball Bandit Mega Knight
Mini P.E.K.K.A Witch Furnace
Mini P.E.K.K.A Bandit Mega Knight
Bats Witch Zap Fireball Furnace Bandit Mega Knight
Bats Zap Fireball Furnace Witch
Mini P.E.K.K.A Furnace Mega Knight Bats Zap Fireball Witch Bandit
Fireball Mega Knight Bats Zap Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace Bandit Mega Knight
Zap Fireball Mini P.E.K.K.A Furnace Bandit Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A Furnace Witch
Fireball Mega Knight Bats Zap Furnace Witch Bandit
Zap Furnace Witch Bats Fireball Bandit Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Fireball Mini P.E.K.K.A Furnace Witch Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Furnace Witch Bandit
Fireball Bandit Zap Mini P.E.K.K.A Mega Knight
Bandit Mega Knight Bats Zap Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Mega Knight Bats Zap Fireball Bandit
Mini P.E.K.K.A Witch Bandit Mega Knight
Fireball Furnace Bats Zap Witch
Mini P.E.K.K.A Bats Fireball Furnace Witch Bandit
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Fireball Mini P.E.K.K.A Witch Bandit
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Fireball Witch Bandit
Fireball Furnace Witch Mega Knight
Witch Bats Zap Fireball Mini P.E.K.K.A Furnace
Bats Mega Knight Zap Fireball Mini P.E.K.K.A Witch
Zap Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Zap Furnace Mega Knight
Fireball Bats Zap Furnace Witch
Furnace Witch
Fireball Zap
Fireball Zap Bandit
Bats Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball Furnace
Zap Fireball Furnace Witch Bandit
Fireball Furnace Bandit Mega Knight
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bandit Mega Knight
Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Furnace Witch Mega Knight
Witch
Fireball Zap Witch Bandit
Fireball Zap Witch Bandit Mega Knight
Fireball Zap Bandit
Bats Zap Fireball Furnace Witch
Zap Bats Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball Bandit Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball Witch Bandit
Fireball Zap Witch
Fireball
Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch Bandit Mega Knight
Fireball Mega Knight

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