My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse
Zap
Goblin Curse
Barbarian Barrel
Electro Spirit Goblin Curse Hunter
The Log
Electro Spirit Goblin Curse Hunter
Earthquake
Arrows
Electro Spirit Goblin Curse
Royal Delivery
Electro Spirit Hunter P.E.K.K.A
Fireball
Hunter
Poison
Goblin Curse Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Barbarian Barrel Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Barbarian Barrel Goblin Curse Fireball Hunter P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Zap Barbarian Barrel Goblin Curse

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Goblin Curse P.E.K.K.A
Zap
Fireball Goblin Curse P.E.K.K.A Electro Spirit Barbarian Barrel Hunter Mega Knight
Fireball
Zap Electro Spirit Goblin Curse Mega Knight
Barbarian Barrel
Zap Goblin Curse Hunter P.E.K.K.A Mega Knight
Goblin Curse
Zap Electro Spirit Fireball Barbarian Barrel
Hunter
Zap Barbarian Barrel P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Spirit Barbarian Barrel Hunter
Mega Knight
Zap Fireball Barbarian Barrel Hunter

Defense Synergies 3 11

Electro Spirit
Zap Hunter
Zap
Fireball Mega Knight Electro Spirit Barbarian Barrel Hunter P.E.K.K.A
Fireball
Zap Barbarian Barrel Mega Knight
Barbarian Barrel
Fireball Zap Hunter P.E.K.K.A Mega Knight
Goblin Curse
Hunter
Electro Spirit Zap Barbarian Barrel P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Barbarian Barrel Hunter
Mega Knight
Zap Fireball Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Barbarian Barrel
Hunter P.E.K.K.A Zap Goblin Curse Mega Knight
Hunter P.E.K.K.A Mega Knight Goblin Curse
Hunter P.E.K.K.A Goblin Curse Mega Knight
Fireball Barbarian Barrel P.E.K.K.A Mega Knight
Fireball Barbarian Barrel Electro Spirit Zap Hunter Mega Knight
Hunter Electro Spirit Zap Fireball Goblin Curse
Electro Spirit Zap Fireball Barbarian Barrel P.E.K.K.A Mega Knight
Hunter P.E.K.K.A Goblin Curse
Barbarian Barrel Hunter Mega Knight
Goblin Curse Electro Spirit Zap Fireball Barbarian Barrel Hunter Mega Knight
Hunter Zap Fireball Goblin Curse
Hunter P.E.K.K.A Mega Knight Zap Fireball Goblin Curse
Fireball Mega Knight Electro Spirit Zap Barbarian Barrel Goblin Curse Hunter P.E.K.K.A
P.E.K.K.A Goblin Curse Hunter Mega Knight
Zap Fireball Goblin Curse Hunter P.E.K.K.A Mega Knight
Mega Knight Fireball Hunter P.E.K.K.A
Fireball Mega Knight Electro Spirit Zap Barbarian Barrel Hunter
Zap Barbarian Barrel Hunter Electro Spirit Fireball Goblin Curse Mega Knight
P.E.K.K.A Goblin Curse Hunter
Mega Knight Electro Spirit Fireball Barbarian Barrel Goblin Curse Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Barbarian Barrel P.E.K.K.A
Fireball Zap Barbarian Barrel Hunter Mega Knight
P.E.K.K.A Mega Knight Zap Hunter
Hunter P.E.K.K.A Mega Knight Zap Fireball Barbarian Barrel
P.E.K.K.A Goblin Curse Hunter Mega Knight
Fireball Electro Spirit Zap Goblin Curse Hunter
P.E.K.K.A Fireball Hunter
P.E.K.K.A Mega Knight Goblin Curse Hunter
Zap P.E.K.K.A Mega Knight Electro Spirit Fireball Barbarian Barrel
P.E.K.K.A Goblin Curse
P.E.K.K.A Mega Knight Hunter
P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Mega Knight Fireball Goblin Curse Hunter
Fireball Goblin Curse Mega Knight
Electro Spirit Zap Fireball Barbarian Barrel Hunter P.E.K.K.A
Mega Knight Electro Spirit Zap Fireball Barbarian Barrel Goblin Curse Hunter P.E.K.K.A
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Goblin Curse
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Goblin Curse Mega Knight
Fireball Electro Spirit Zap Goblin Curse Hunter
Fireball Zap Barbarian Barrel Goblin Curse Hunter
Fireball Zap
Fireball
Zap Fireball Barbarian Barrel
Fireball Zap Goblin Curse
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Hunter Mega Knight
Zap Fireball Barbarian Barrel Goblin Curse Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball Barbarian Barrel
Zap Goblin Curse Electro Spirit Fireball Barbarian Barrel Hunter Mega Knight
Fireball Zap Barbarian Barrel Hunter
Fireball Zap Mega Knight
Fireball Zap Barbarian Barrel Goblin Curse
Zap Fireball Goblin Curse Hunter
Zap Electro Spirit Fireball
Fireball
Zap Fireball Hunter Mega Knight
Zap Electro Spirit Fireball
P.E.K.K.A Mega Knight
Fireball Goblin Curse
Zap Electro Spirit Fireball Barbarian Barrel
Fireball Zap Goblin Curse Hunter
Fireball Barbarian Barrel
Fireball Hunter Mega Knight
Zap Fireball
Zap Fireball
P.E.K.K.A Mega Knight
Zap Electro Spirit Fireball
Zap Fireball
Zap Fireball Barbarian Barrel Mega Knight
P.E.K.K.A
Fireball Mega Knight

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