My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider Baby Dragon
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Valkyrie
The Log
Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Baby Dragon
Fireball
Cannon Goblin Gang Hog Rider Baby Dragon
Poison
Cannon Goblin Gang
Lightning
Cannon Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Fireball Valkyrie Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Goblin Gang Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Valkyrie Baby Dragon Mega Knight
Cannon
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Fireball
Zap Hog Rider Baby Dragon Mega Knight
Valkyrie
Hog Rider Zap Goblin Gang Baby Dragon
Hog Rider
Zap Goblin Gang Fireball Valkyrie Baby Dragon Mega Knight
Baby Dragon
Zap Goblin Gang Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Fireball Hog Rider Baby Dragon

Defense Synergies 3 12

Zap
Cannon Fireball Mega Knight Goblin Gang Valkyrie Baby Dragon
Cannon
Zap Goblin Gang Fireball Valkyrie Baby Dragon
Goblin Gang
Zap Cannon Valkyrie
Fireball
Zap Cannon Valkyrie Mega Knight
Valkyrie
Zap Cannon Goblin Gang Fireball Baby Dragon
Hog Rider
Baby Dragon
Zap Cannon Valkyrie Mega Knight
Mega Knight
Zap Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Valkyrie Baby Dragon
Zap Cannon Goblin Gang Valkyrie Mega Knight
Cannon Goblin Gang Mega Knight Valkyrie
Cannon Goblin Gang Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Goblin Gang Fireball Zap Cannon Valkyrie Baby Dragon Mega Knight
Zap Cannon Goblin Gang Fireball Baby Dragon
Zap Cannon Fireball Valkyrie Baby Dragon Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Valkyrie Mega Knight
Goblin Gang Valkyrie Zap Cannon Fireball Baby Dragon Mega Knight
Zap Goblin Gang Fireball Baby Dragon
Cannon Mega Knight Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Mega Knight Zap Cannon Goblin Gang Baby Dragon
Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Fireball Mega Knight
Mega Knight Cannon Goblin Gang Fireball Valkyrie
Cannon Fireball Mega Knight Zap Goblin Gang Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Cannon Fireball Mega Knight
Cannon
Goblin Gang Valkyrie Mega Knight Cannon Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Fireball
Fireball Zap Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Mega Knight Zap Valkyrie
Goblin Gang Valkyrie Mega Knight Zap Fireball
Cannon Goblin Gang Valkyrie Mega Knight
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Fireball Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Fireball Valkyrie Baby Dragon
Cannon Goblin Gang
Mega Knight Valkyrie
Mega Knight Zap Fireball Valkyrie
Mega Knight Cannon Goblin Gang Fireball Valkyrie
Cannon Fireball Valkyrie Baby Dragon Mega Knight
Goblin Gang Zap Fireball Valkyrie Baby Dragon
Valkyrie Mega Knight Zap Cannon Fireball Baby Dragon
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball
Zap Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon Mega Knight
Zap Fireball Valkyrie Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Goblin Gang Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Mega Knight
Fireball Mega Knight

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