My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Hog Rider Witch Electro Wizard
Fireball
Hog Rider Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Fireball Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Fireball

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Electro Wizard Knight Witch Mega Knight
Knight
Hog Rider Zap Fireball Witch Electro Wizard
Fireball
Zap Hog Rider Tornado Knight Electro Wizard Mega Knight
Hog Rider
Zap Knight Fireball Tornado Witch Electro Wizard Mega Knight
Tornado
Zap Fireball Hog Rider Witch Mega Knight
Witch
Zap Knight Hog Rider Tornado Mega Knight
Electro Wizard
Zap Knight Fireball Hog Rider Mega Knight
Mega Knight
Zap Fireball Hog Rider Tornado Witch Electro Wizard

Defense Synergies 5 14

Zap
Fireball Electro Wizard Mega Knight Knight Tornado Witch
Knight
Electro Wizard Zap Fireball Tornado Witch
Fireball
Zap Tornado Knight Electro Wizard Mega Knight
Hog Rider
Tornado
Fireball Zap Knight Witch Electro Wizard Mega Knight
Witch
Zap Knight Tornado Electro Wizard Mega Knight
Electro Wizard
Zap Knight Fireball Tornado Witch Mega Knight
Mega Knight
Zap Fireball Tornado Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Electro Wizard
Zap Knight Witch Electro Wizard Mega Knight
Tornado Witch Mega Knight Knight Electro Wizard
Witch Knight Electro Wizard Mega Knight
Fireball Tornado Mega Knight
Fireball Tornado Zap Electro Wizard Mega Knight
Tornado Electro Wizard Zap Fireball Witch
Zap Fireball Electro Wizard Mega Knight
Witch Tornado
Knight Tornado Electro Wizard Mega Knight
Witch Electro Wizard Zap Knight Fireball Tornado Mega Knight
Zap Fireball Tornado Witch Electro Wizard
Mega Knight Zap Knight Fireball Witch Electro Wizard
Fireball Mega Knight Zap Tornado Witch Electro Wizard
Knight Electro Wizard Mega Knight
Tornado Zap Fireball Electro Wizard Mega Knight
Mega Knight Knight Fireball Tornado Witch Electro Wizard
Fireball Mega Knight Zap Knight Tornado Witch Electro Wizard
Zap Tornado Witch Knight Fireball Electro Wizard Mega Knight
Tornado Electro Wizard
Mega Knight Knight Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Knight Mega Knight
Mega Knight Zap Knight Witch Electro Wizard
Mega Knight Zap Knight Fireball Tornado Electro Wizard
Knight Witch Mega Knight
Fireball Zap Tornado Witch Electro Wizard
Knight Fireball Witch Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Fireball Tornado Witch
Witch
Mega Knight Knight Witch
Mega Knight Zap Fireball Tornado Electro Wizard
Mega Knight Knight Fireball Witch
Fireball Witch Mega Knight
Witch Electro Wizard Zap Knight Fireball Tornado
Mega Knight Zap Fireball Witch Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado Electro Wizard
Fireball
Knight Fireball
Fireball Zap Mega Knight
Fireball Zap Tornado Witch
Tornado Witch
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Tornado Electro Wizard
Zap Knight Fireball Tornado Electro Wizard
Fireball Zap Tornado
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball Tornado
Zap Fireball Electro Wizard Mega Knight
Zap Fireball Tornado Witch Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Witch Mega Knight
Witch
Fireball Zap Tornado Witch Electro Wizard
Fireball Zap Tornado Witch Mega Knight
Fireball Zap Tornado
Zap Fireball Tornado Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Tornado Witch Electro Wizard
Fireball
Fireball Knight Electro Wizard Mega Knight
Zap Fireball
Zap Fireball Tornado
Mega Knight
Zap Fireball Tornado Witch Electro Wizard
Zap Fireball Tornado Witch Electro Wizard
Zap Fireball Tornado Witch Electro Wizard Mega Knight
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: