My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Ice Wizard
Fireball
Goblin Gang Hog Rider Ice Wizard
Poison
Goblin Gang Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Ice Wizard Valkyrie Hog Rider Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie Freeze The Log Ice Wizard Mega Knight
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Zap Goblin Gang
Hog Rider
Zap Goblin Gang Valkyrie Freeze The Log Mega Knight
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Mega Knight
Ice Wizard
Zap
Mega Knight
Zap Hog Rider The Log

Defense Synergies 1 14

Zap
Mega Knight Goblin Gang Valkyrie The Log Ice Wizard
Goblin Gang
Zap Valkyrie The Log Ice Wizard
Valkyrie
Zap Goblin Gang Freeze The Log Ice Wizard
Hog Rider
Freeze
Valkyrie Mega Knight
The Log
Zap Goblin Gang Valkyrie Ice Wizard Mega Knight
Ice Wizard
Zap Goblin Gang Valkyrie The Log Mega Knight
Mega Knight
Zap Freeze The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Zap Goblin Gang Valkyrie The Log Ice Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Freeze Ice Wizard
Goblin Gang Valkyrie Ice Wizard Mega Knight
Valkyrie The Log Mega Knight
Goblin Gang Freeze The Log Zap Valkyrie Ice Wizard Mega Knight
Zap Goblin Gang Freeze Ice Wizard
Zap Valkyrie The Log Mega Knight
Goblin Gang Ice Wizard
Goblin Gang Valkyrie Ice Wizard Mega Knight
Goblin Gang Valkyrie Ice Wizard Zap Freeze The Log Mega Knight
Zap Goblin Gang Ice Wizard
Mega Knight Zap Goblin Gang Valkyrie Freeze The Log Ice Wizard
Valkyrie Mega Knight Zap Goblin Gang Freeze The Log
Goblin Gang Mega Knight
Zap Goblin Gang Freeze The Log Mega Knight
Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Zap Goblin Gang The Log Ice Wizard
Zap Valkyrie Freeze The Log Ice Wizard Mega Knight
Goblin Gang Valkyrie Mega Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap
Zap Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Zap Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Zap The Log
Goblin Gang Valkyrie Mega Knight
Zap Goblin Gang Freeze Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Mega Knight Valkyrie
Zap Freeze Mega Knight Valkyrie The Log
Goblin Gang
Mega Knight Valkyrie
Mega Knight Zap Valkyrie The Log
Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight
Goblin Gang Zap Valkyrie Freeze The Log
Valkyrie Mega Knight Zap Freeze The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
Zap The Log Ice Wizard
The Log
Valkyrie Freeze The Log
Zap Valkyrie The Log Mega Knight
Zap Freeze Ice Wizard
The Log
The Log Zap Freeze Ice Wizard
The Log Zap
Goblin Gang
Zap Valkyrie The Log
Zap
The Log
Freeze
Zap The Log
Zap The Log
The Log Mega Knight
Freeze
Zap The Log Mega Knight
Zap Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Freeze The Log Valkyrie Ice Wizard Mega Knight
The Log Zap Ice Wizard
Zap The Log Mega Knight
Zap The Log
Zap Ice Wizard
Zap Freeze
Zap The Log Mega Knight
Zap Freeze
Mega Knight
The Log
Zap Goblin Gang Freeze
Zap Ice Wizard
Freeze
The Log
Goblin Gang Valkyrie Mega Knight
The Log Zap
Zap
Mega Knight
Zap Goblin Gang Freeze The Log
Zap
Zap Freeze The Log Mega Knight
Mega Knight

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