My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Balloon Miner
Giant Snowball
Skeletons Spear Goblins Balloon Miner
Zap
Skeletons Spear Goblins Balloon
Barbarian Barrel
Skeletons Spear Goblins Electro Wizard
The Log
Skeletons Spear Goblins
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Balloon Miner Electro Wizard
Fireball
Balloon Electro Wizard
Poison
Spear Goblins Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Miner Poison Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Zap Miner

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Miner Zap Balloon Mega Knight
Zap
Balloon Miner Electro Wizard Spear Goblins Poison Mega Knight
Poison
Miner Zap Balloon Mega Knight
Balloon
Zap Miner Spear Goblins Poison Electro Wizard Mega Knight
Miner
Spear Goblins Zap Poison Balloon Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Miner Mega Knight
Mega Knight
Spear Goblins Zap Poison Balloon Miner Electro Wizard

Defense Synergies 2 14

Skeletons
Spear Goblins Zap Poison Electro Wizard
Spear Goblins
Skeletons Zap Poison Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Skeletons Spear Goblins Poison Miner
Poison
Skeletons Spear Goblins Zap Electro Wizard Mega Knight
Balloon
Miner
Zap Mega Knight
Electro Wizard
Zap Skeletons Spear Goblins Poison Mega Knight
Mega Knight
Zap Spear Goblins Poison Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Electro Wizard
Skeletons Zap Electro Wizard Mega Knight
Mega Knight Skeletons Electro Wizard
Skeletons Electro Wizard Mega Knight
Poison Mega Knight
Skeletons Spear Goblins Zap Electro Wizard Mega Knight
Electro Wizard Spear Goblins Zap Poison
Zap Poison Electro Wizard Mega Knight
Skeletons
Skeletons Spear Goblins Miner Electro Wizard Mega Knight
Poison Electro Wizard Skeletons Spear Goblins Zap Mega Knight
Spear Goblins Zap Poison Electro Wizard
Mega Knight Skeletons Zap Electro Wizard
Mega Knight Zap Poison Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Skeletons Poison Electro Wizard
Mega Knight Spear Goblins Zap Electro Wizard
Zap Poison Spear Goblins Electro Wizard Mega Knight
Electro Wizard
Mega Knight Spear Goblins Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Zap Electro Wizard
Poison Electro Wizard Zap Miner Mega Knight
Mega Knight Skeletons Spear Goblins Zap Electro Wizard
Mega Knight Zap Electro Wizard
Skeletons Mega Knight
Poison Skeletons Zap Electro Wizard
Skeletons Spear Goblins Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Skeletons Spear Goblins Poison
Skeletons
Mega Knight
Mega Knight Zap Poison Electro Wizard
Mega Knight Skeletons
Mega Knight
Electro Wizard Skeletons Spear Goblins Zap Poison
Poison Mega Knight Zap Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner Electro Wizard
Poison Miner
Poison
Poison Zap Mega Knight
Poison Spear Goblins Zap
Poison
Poison Zap
Poison Miner Zap
Poison Electro Wizard
Poison Miner Zap Electro Wizard
Poison Zap
Poison Miner
Poison
Zap Poison
Spear Goblins Zap Poison
Poison Mega Knight
Poison
Zap Poison Electro Wizard Mega Knight
Zap Poison Miner Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Mega Knight
Poison Miner Zap Electro Wizard
Zap Poison Miner Mega Knight
Poison Miner Zap
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap Miner Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Spear Goblins
Poison Zap Electro Wizard
Poison Miner Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Miner Electro Wizard Mega Knight
Mega Knight

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