My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch Princess Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Dart Goblin Witch Princess
Zap
Cannon Dart Goblin Witch Princess
Barbarian Barrel
Cannon Dart Goblin Witch Princess
The Log
Cannon Dart Goblin Witch Princess
Earthquake
Cannon Witch
Arrows
Dart Goblin Witch Princess
Royal Delivery
Dart Goblin Witch Princess
Fireball
Cannon Dart Goblin Witch Princess
Poison
Cannon Dart Goblin Witch Princess
Lightning
Cannon Ice Golem Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Cannon Dart Goblin Princess Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Cannon Dart Goblin

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ice Golem Dart Goblin Witch Princess Mega Knight
Cannon
Ice Golem
Zap Dart Goblin Witch
Dart Goblin
Zap Ice Golem Princess Mega Knight Monk
Witch
Zap Ice Golem Mega Knight
Princess
Zap Dart Goblin Mega Knight
Mega Knight
Zap Dart Goblin Witch Princess
Monk
Dart Goblin

Defense Synergies 3 15

Zap
Cannon Mega Knight Ice Golem Dart Goblin Witch Princess
Cannon
Zap Ice Golem Dart Goblin Witch Princess
Ice Golem
Cannon Zap Dart Goblin Witch Princess Mega Knight
Dart Goblin
Zap Cannon Ice Golem Princess Mega Knight
Witch
Zap Cannon Ice Golem Mega Knight
Princess
Zap Cannon Ice Golem Dart Goblin Mega Knight
Mega Knight
Zap Ice Golem Dart Goblin Witch Princess
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Dart Goblin
Zap Cannon Dart Goblin Witch Mega Knight Monk
Cannon Witch Mega Knight Dart Goblin
Cannon Witch Dart Goblin Mega Knight Monk
Princess Mega Knight Monk
Zap Cannon Dart Goblin Mega Knight
Dart Goblin Zap Cannon Witch Princess
Zap Cannon Ice Golem Dart Goblin Mega Knight Monk
Cannon Witch Princess
Cannon Ice Golem Dart Goblin Mega Knight
Dart Goblin Witch Zap Cannon Ice Golem Princess Mega Knight
Zap Dart Goblin Witch Princess
Cannon Mega Knight Zap Witch
Mega Knight Zap Cannon Dart Goblin Witch Princess
Cannon Mega Knight
Monk Zap Cannon Mega Knight
Mega Knight Cannon Witch
Cannon Mega Knight Zap Dart Goblin Witch
Zap Witch Cannon Ice Golem Dart Goblin Princess Mega Knight
Cannon Dart Goblin
Mega Knight Cannon Dart Goblin Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Ice Golem Witch
Zap Ice Golem Mega Knight Monk
Mega Knight Zap Ice Golem Witch
Mega Knight Zap Ice Golem Monk
Cannon Witch Mega Knight
Zap Ice Golem Dart Goblin Witch Princess Monk
Ice Golem Dart Goblin Witch
Mega Knight
Zap Mega Knight Ice Golem Witch Monk
Witch Cannon Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Monk Zap
Mega Knight Cannon Ice Golem Witch
Cannon Dart Goblin Witch Princess Mega Knight
Witch Zap Ice Golem Dart Goblin Monk
Mega Knight Zap Cannon Ice Golem Dart Goblin Witch Princess
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Dart Goblin Monk
Monk Zap Dart Goblin Princess
Dart Goblin
Ice Golem Dart Goblin
Zap Mega Knight
Zap Ice Golem Dart Goblin Witch Princess Monk
Dart Goblin Witch Princess
Zap Ice Golem Dart Goblin Princess
Monk Zap Dart Goblin
Monk Zap Dart Goblin Princess
Monk Zap Dart Goblin Princess
Ice Golem Dart Goblin Princess
Dart Goblin Princess Monk
Princess Zap Ice Golem Dart Goblin
Zap Dart Goblin Witch Princess
Dart Goblin Princess Mega Knight
Monk
Zap Dart Goblin Princess Mega Knight Monk
Zap Dart Goblin Witch Princess Mega Knight Monk
Mega Knight Monk
Princess
Monk
Zap Monk
Zap Ice Golem Witch Princess Mega Knight
Witch
Zap Dart Goblin Witch Princess Monk
Zap Witch Princess Mega Knight Monk
Zap Dart Goblin
Zap Ice Golem Dart Goblin Witch Princess
Zap Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap Princess Monk
Mega Knight
Princess Monk
Zap Dart Goblin Witch Princess
Zap Dart Goblin Witch Princess Monk
Dart Goblin Princess Mega Knight
Zap Ice Golem Dart Goblin Princess
Monk Zap
Dart Goblin Mega Knight
Zap Dart Goblin Witch Princess
Zap Dart Goblin Witch Princess
Zap Dart Goblin Witch Princess Mega Knight Monk
Dart Goblin Mega Knight Monk

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