My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Inferno Dragon Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Electro Spirit Royal Ghost
The Log
Electro Spirit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Royal Ghost Inferno Dragon Mother Witch Ram Rider
Fireball
Inferno Dragon Mother Witch Ram Rider
Poison
Mother Witch
Lightning
Inferno Dragon Mother Witch Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Ghost Inferno Dragon Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Royal Ghost Inferno Dragon Mother Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Royal Ghost

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Mother Witch Ram Rider
Zap
Arrows Ram Rider Electro Spirit Royal Ghost Mother Witch Mega Knight
Arrows
Zap Mother Witch Ram Rider Mega Knight
Royal Ghost
Zap Mother Witch Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Mother Witch
Electro Spirit Zap Arrows Royal Ghost Ram Rider Mega Knight
Ram Rider
Zap Electro Spirit Arrows Royal Ghost Mother Witch Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Royal Ghost Mother Witch Ram Rider

Defense Synergies 2 11

Electro Spirit
Zap
Zap
Mega Knight Electro Spirit Arrows Royal Ghost Inferno Dragon Mother Witch Ram Rider
Arrows
Mega Knight Zap Mother Witch
Royal Ghost
Zap Mother Witch Mega Knight
Inferno Dragon
Zap Mega Knight
Mother Witch
Zap Arrows Royal Ghost Mega Knight
Ram Rider
Zap
Mega Knight
Zap Arrows Royal Ghost Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Inferno Dragon Zap Ram Rider Mega Knight
Ram Rider Mega Knight Inferno Dragon
Inferno Dragon Ram Rider Mega Knight
Arrows Mega Knight
Arrows Electro Spirit Zap Royal Ghost Mother Witch Mega Knight
Inferno Dragon Ram Rider Electro Spirit Zap Arrows
Electro Spirit Zap Arrows Ram Rider Mega Knight
Inferno Dragon
Royal Ghost Mega Knight
Mother Witch Electro Spirit Zap Arrows Royal Ghost Ram Rider Mega Knight
Arrows Inferno Dragon Zap Ram Rider
Mega Knight Zap Ram Rider
Mega Knight Electro Spirit Zap Arrows Royal Ghost
Inferno Dragon Ram Rider Mega Knight
Zap Inferno Dragon Ram Rider Mega Knight
Mega Knight Arrows
Arrows Mega Knight Electro Spirit Zap Royal Ghost Ram Rider
Zap Arrows Electro Spirit Royal Ghost Inferno Dragon Mother Witch Ram Rider Mega Knight
Inferno Dragon Ram Rider
Royal Ghost Mega Knight Electro Spirit Arrows Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost
Zap Arrows Royal Ghost Inferno Dragon Mega Knight
Mega Knight Zap Ram Rider
Mega Knight Zap Ram Rider
Inferno Dragon Ram Rider Mega Knight
Arrows Mother Witch Electro Spirit Zap Ram Rider
Ram Rider
Mega Knight Inferno Dragon
Zap Mega Knight Electro Spirit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Arrows
Mega Knight Ram Rider
Mega Knight
Electro Spirit Zap Inferno Dragon
Arrows Mega Knight Electro Spirit Zap Royal Ghost Inferno Dragon Mother Witch
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Ram Rider
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Mother Witch Electro Spirit Zap Ram Rider
Arrows
Arrows Zap Ram Rider
Arrows Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Mother Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mother Witch Electro Spirit Mega Knight
Inferno Dragon
Arrows Zap Royal Ghost Ram Rider
Zap Arrows Ram Rider Mega Knight
Zap Arrows
Zap Arrows Mother Witch
Zap Electro Spirit
Zap Arrows Mega Knight
Zap Electro Spirit Arrows
Mega Knight
Arrows
Zap Electro Spirit
Zap Arrows Ram Rider
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Electro Spirit
Zap
Zap Royal Ghost Mega Knight
Inferno Dragon
Mega Knight

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