My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Clone Witch Inferno Dragon
Zap
Minion Horde Clone Witch Inferno Dragon
Barbarian Barrel
Clone Witch Giant Skeleton Magic Archer
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Clone Witch Giant Skeleton Inferno Dragon Magic Archer
Fireball
Minion Horde Clone Witch Inferno Dragon Magic Archer
Poison
Minion Horde Clone Witch Magic Archer
Lightning
Witch Inferno Dragon Magic Archer
Rocket
Minion Horde Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Inferno Dragon Magic Archer Minion Horde Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Inferno Dragon Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Witch Giant Skeleton Magic Archer Mega Knight
Minion Horde
Mega Knight Zap Clone Giant Skeleton
Clone
Giant Skeleton Minion Horde Witch Inferno Dragon Magic Archer
Witch
Zap Clone Giant Skeleton Mega Knight
Giant Skeleton
Clone Zap Minion Horde Witch Magic Archer
Inferno Dragon
Mega Knight Clone
Magic Archer
Zap Clone Giant Skeleton Mega Knight
Mega Knight
Minion Horde Inferno Dragon Zap Witch Magic Archer

Defense Synergies 1 10

Zap
Mega Knight Minion Horde Witch Giant Skeleton Inferno Dragon Magic Archer
Minion Horde
Zap
Clone
Witch
Zap Giant Skeleton Mega Knight
Giant Skeleton
Zap Witch Magic Archer
Inferno Dragon
Zap Mega Knight
Magic Archer
Zap Giant Skeleton Mega Knight
Mega Knight
Zap Witch Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Magic Archer
Minion Horde Inferno Dragon Zap Witch Mega Knight
Minion Horde Witch Mega Knight Giant Skeleton Inferno Dragon
Minion Horde Witch Inferno Dragon Mega Knight
Giant Skeleton Mega Knight
Zap Magic Archer Mega Knight
Minion Horde Inferno Dragon Zap Witch Magic Archer
Zap Giant Skeleton Magic Archer Mega Knight
Minion Horde Witch Inferno Dragon
Minion Horde Giant Skeleton Mega Knight
Minion Horde Witch Zap Giant Skeleton Magic Archer Mega Knight
Minion Horde Inferno Dragon Zap Witch Magic Archer
Minion Horde Mega Knight Zap Witch Giant Skeleton
Mega Knight Zap Minion Horde Witch Magic Archer
Inferno Dragon Minion Horde Mega Knight
Minion Horde Zap Inferno Dragon Mega Knight
Minion Horde Mega Knight Witch
Mega Knight Zap Minion Horde Witch Magic Archer
Zap Witch Giant Skeleton Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Minion Horde Witch Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Giant Skeleton
Zap Inferno Dragon Magic Archer Mega Knight
Giant Skeleton Mega Knight Zap Minion Horde Witch
Giant Skeleton Mega Knight Zap Minion Horde
Giant Skeleton Minion Horde Witch Inferno Dragon Mega Knight
Zap Minion Horde Witch Magic Archer
Minion Horde Witch Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Inferno Dragon
Zap Minion Horde Giant Skeleton Mega Knight Witch Inferno Dragon Magic Archer
Witch Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Witch Giant Skeleton
Mega Knight Zap Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Witch
Minion Horde Witch Magic Archer Mega Knight
Witch Zap Minion Horde Giant Skeleton Inferno Dragon Magic Archer
Mega Knight Zap Minion Horde Witch Giant Skeleton Inferno Dragon Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Giant Skeleton
Zap Magic Archer
Minion Horde Giant Skeleton Magic Archer
Giant Skeleton
Zap Minion Horde Magic Archer Mega Knight
Zap Minion Horde Witch Magic Archer
Minion Horde Witch Magic Archer
Zap Magic Archer
Zap
Minion Horde
Zap Minion Horde Magic Archer
Zap Magic Archer
Magic Archer
Minion Horde Magic Archer
Zap Magic Archer
Zap Minion Horde Witch Magic Archer
Magic Archer Minion Horde Mega Knight
Minion Horde
Zap Magic Archer Mega Knight
Zap Witch Magic Archer Mega Knight
Minion Horde Giant Skeleton Magic Archer Mega Knight
Zap Minion Horde
Zap Witch Magic Archer Mega Knight
Minion Horde Witch Inferno Dragon
Zap Witch Magic Archer
Zap Witch Magic Archer Mega Knight
Zap Magic Archer
Zap Minion Horde Witch Magic Archer
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde Magic Archer Mega Knight
Zap Minion Horde Magic Archer
Minion Horde Giant Skeleton Mega Knight
Magic Archer
Zap Minion Horde Witch Magic Archer
Zap Witch Magic Archer
Minion Horde Magic Archer Mega Knight
Zap Magic Archer
Zap Giant Skeleton
Minion Horde Mega Knight
Zap Minion Horde Witch Giant Skeleton Magic Archer
Zap Witch Magic Archer
Zap Witch Giant Skeleton Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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