My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Minions Goblin Gang Dart Goblin Skeleton Army Witch
Zap
Minions Goblin Gang Dart Goblin Skeleton Army Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Witch
The Log
Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Minions Goblin Gang Dart Goblin Skeleton Army Witch
Royal Delivery
Minions Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Witch
Fireball
Minions Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Witch
Poison
Minions Goblin Gang Dart Goblin Skeleton Army Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Dart Goblin Skeleton Army Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Dart Goblin

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Elite Barbarians
Goblin Gang
Dart Goblin
Elite Barbarians
Rage Minions Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Elite Barbarians Mega Knight
Rage
Minions Elite Barbarians Witch
Skeleton Army
Witch
Rage Mega Knight
Mega Knight
Minions Elite Barbarians Dart Goblin Witch

Defense Synergies 0 9

Minions
Dart Goblin Mega Knight
Goblin Gang
Dart Goblin Skeleton Army
Elite Barbarians
Dart Goblin Mega Knight
Dart Goblin
Minions Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Rage
Skeleton Army
Goblin Gang Dart Goblin
Witch
Mega Knight
Mega Knight
Minions Elite Barbarians Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Elite Barbarians Skeleton Army Minions Goblin Gang Dart Goblin Witch Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight Minions Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army Witch Minions Goblin Gang Dart Goblin Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Goblin Gang Skeleton Army Minions Dart Goblin Mega Knight
Minions Dart Goblin Goblin Gang Witch
Dart Goblin Mega Knight
Witch Minions Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Dart Goblin Mega Knight
Minions Goblin Gang Dart Goblin Skeleton Army Witch Mega Knight
Minions Goblin Gang Dart Goblin Witch
Skeleton Army Mega Knight Minions Goblin Gang Elite Barbarians Witch
Skeleton Army Mega Knight Minions Goblin Gang Dart Goblin Witch
Elite Barbarians Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Elite Barbarians Mega Knight
Mega Knight Minions Goblin Gang Elite Barbarians Skeleton Army Witch
Mega Knight Minions Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Witch
Witch Minions Dart Goblin Mega Knight
Elite Barbarians Dart Goblin
Goblin Gang Skeleton Army Mega Knight Minions Elite Barbarians Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Elite Barbarians Witch
Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Skeleton Army Mega Knight Minions Elite Barbarians Witch
Goblin Gang Skeleton Army Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Witch Mega Knight
Minions Goblin Gang Dart Goblin Witch
Goblin Gang Skeleton Army Minions Elite Barbarians Dart Goblin Witch
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Minions Elite Barbarians Skeleton Army Witch
Witch Goblin Gang Dart Goblin Skeleton Army
Mega Knight Minions Elite Barbarians Dart Goblin Witch
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Goblin Gang Witch
Dart Goblin Skeleton Army Witch Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Witch Minions Dart Goblin
Minions Mega Knight Elite Barbarians Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Mega Knight
Minions Dart Goblin Witch
Dart Goblin Witch
Dart Goblin
Dart Goblin
Minions Goblin Gang Elite Barbarians
Dart Goblin
Dart Goblin
Elite Barbarians Dart Goblin
Minions Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin Witch
Dart Goblin Mega Knight
Minions
Dart Goblin Mega Knight
Dart Goblin Witch Mega Knight
Minions Mega Knight
Witch Mega Knight
Witch
Dart Goblin Witch
Witch Mega Knight
Dart Goblin
Elite Barbarians Dart Goblin Witch
Minions Dart Goblin Witch
Elite Barbarians
Dart Goblin Mega Knight
Mega Knight
Minions Goblin Gang Dart Goblin Skeleton Army Witch
Dart Goblin Witch
Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Elite Barbarians Dart Goblin Mega Knight
Minions Goblin Gang Elite Barbarians Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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