My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Mega Knight Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Lava Hound Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Skeleton Dragons Musketeer Electro Dragon Lava Hound
Zap
Lava Hound
Barbarian Barrel
Musketeer Wizard Electro Wizard
The Log
Musketeer
Earthquake
Arrows
Skeleton Dragons Lava Hound
Royal Delivery
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Lava Hound
Fireball
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Lava Hound
Poison
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Lava Hound
Lightning
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Archer Queen
Rocket
Musketeer Wizard Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Musketeer Electro Wizard Wizard Electro Dragon Archer Queen Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Dragons Musketeer Electro Wizard Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Lava Hound Mega Knight
Musketeer
Electro Dragon Mega Knight
Wizard
Mega Knight
Electro Dragon
Lava Hound Musketeer Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Archer Queen
Lava Hound
Skeleton Dragons Electro Dragon Archer Queen
Archer Queen
Mega Knight Lava Hound

Defense Synergies 0 10

Skeleton Dragons
Musketeer Electro Dragon Electro Wizard Mega Knight
Musketeer
Skeleton Dragons Electro Wizard Mega Knight
Wizard
Electro Wizard Mega Knight
Electro Dragon
Skeleton Dragons Electro Wizard
Electro Wizard
Skeleton Dragons Musketeer Wizard Electro Dragon Mega Knight
Mega Knight
Skeleton Dragons Musketeer Wizard Electro Wizard
Lava Hound
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard
Skeleton Dragons Musketeer Electro Dragon Electro Wizard Mega Knight
Mega Knight Skeleton Dragons Musketeer Electro Dragon Electro Wizard
Skeleton Dragons Musketeer Electro Dragon Electro Wizard Mega Knight
Mega Knight
Skeleton Dragons Musketeer Electro Dragon Electro Wizard Mega Knight
Skeleton Dragons Musketeer Electro Wizard Wizard Electro Dragon
Skeleton Dragons Musketeer Electro Dragon Electro Wizard Mega Knight
Musketeer Archer Queen
Musketeer Electro Wizard Mega Knight
Skeleton Dragons Electro Wizard Musketeer Wizard Electro Dragon Mega Knight
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard
Mega Knight Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard
Wizard Mega Knight Skeleton Dragons Electro Dragon Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Skeleton Dragons Musketeer Electro Dragon Electro Wizard
Mega Knight Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard
Wizard Skeleton Dragons Musketeer Electro Dragon Electro Wizard Mega Knight
Musketeer Electro Wizard
Skeleton Dragons Wizard Mega Knight Musketeer Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Skeleton Dragons Musketeer Wizard Electro Dragon Mega Knight
Mega Knight Musketeer Electro Dragon Electro Wizard
Mega Knight Musketeer Electro Wizard
Musketeer Mega Knight
Skeleton Dragons Wizard Musketeer Electro Dragon Electro Wizard
Musketeer Electro Wizard
Mega Knight
Electro Dragon Electro Wizard Mega Knight Skeleton Dragons
Skeleton Dragons Musketeer
Mega Knight Musketeer Electro Dragon
Mega Knight Electro Wizard Archer Queen
Mega Knight Wizard
Wizard Skeleton Dragons Musketeer Electro Dragon Mega Knight
Electro Dragon Electro Wizard Skeleton Dragons Musketeer Archer Queen
Mega Knight Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Musketeer Electro Dragon
Skeleton Dragons Musketeer Electro Dragon Electro Wizard
Skeleton Dragons Electro Dragon
Skeleton Dragons Musketeer
Wizard Skeleton Dragons Mega Knight
Skeleton Dragons Wizard Musketeer Electro Dragon
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Wizard Electro Dragon
Skeleton Dragons Wizard Electro Dragon
Musketeer Electro Dragon Electro Wizard
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard
Skeleton Dragons Musketeer Wizard Electro Dragon Archer Queen
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Electro Dragon
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Wizard Electro Dragon
Skeleton Dragons Musketeer Wizard Electro Dragon Mega Knight
Skeleton Dragons
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Mega Knight
Skeleton Dragons Wizard Electro Dragon Mega Knight
Skeleton Dragons Musketeer Mega Knight
Skeleton Dragons Wizard
Musketeer
Skeleton Dragons Musketeer Electro Dragon
Skeleton Dragons Wizard Electro Dragon Mega Knight
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard
Skeleton Dragons Musketeer Wizard Electro Dragon Mega Knight
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer Wizard Electro Dragon Mega Knight
Skeleton Dragons Electro Dragon Electro Wizard
Mega Knight
Wizard
Electro Wizard Musketeer Electro Dragon
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Archer Queen
Skeleton Dragons Musketeer Wizard Electro Dragon Electro Wizard Mega Knight
Skeleton Dragons Musketeer Wizard Electro Dragon
Archer Queen
Skeleton Dragons Musketeer Electro Dragon Mega Knight Archer Queen
Electro Dragon Skeleton Dragons Musketeer Electro Wizard Archer Queen
Skeleton Dragons Musketeer Electro Dragon Electro Wizard Archer Queen
Electro Dragon Musketeer Electro Wizard Mega Knight Archer Queen
Skeleton Dragons Wizard Electro Dragon Mega Knight

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