My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Goblin Giant Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards Goblin Giant
Barbarian Barrel
Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Ice Wizard
Fireball
Electro Dragon Ice Wizard
Poison
Guards Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Guards Ice Wizard Electro Dragon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant Mega Knight
Rage
Electro Dragon Goblin Giant
Guards
The Log
Electro Dragon
Rage Goblin Giant Ice Wizard Mega Knight
Goblin Giant
Arrows Rage Electro Dragon The Log Ice Wizard
The Log
Guards Goblin Giant Mega Knight
Ice Wizard
Electro Dragon Goblin Giant
Mega Knight
Arrows Electro Dragon The Log

Defense Synergies 1 10

Arrows
Mega Knight Ice Wizard
Rage
Guards
Electro Dragon The Log Ice Wizard
Electro Dragon
Guards The Log Ice Wizard
Goblin Giant
The Log
The Log
Guards Electro Dragon Goblin Giant Ice Wizard Mega Knight
Ice Wizard
Arrows Guards Electro Dragon The Log Mega Knight
Mega Knight
Arrows The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Goblin Giant The Log
Electro Dragon The Log Ice Wizard Mega Knight
Mega Knight Electro Dragon Ice Wizard
Guards Electro Dragon Ice Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Guards Electro Dragon Ice Wizard Mega Knight
Arrows Electro Dragon Ice Wizard
Arrows Electro Dragon Goblin Giant The Log Mega Knight
Ice Wizard
Guards Ice Wizard Mega Knight
Guards Ice Wizard Arrows Electro Dragon Goblin Giant The Log Mega Knight
Arrows Electro Dragon Ice Wizard
Mega Knight Guards Electro Dragon The Log Ice Wizard
Mega Knight Arrows Guards Electro Dragon The Log
Mega Knight
The Log Mega Knight
Mega Knight Arrows Electro Dragon
Arrows Mega Knight Guards Electro Dragon The Log Ice Wizard
Arrows The Log Guards Electro Dragon Ice Wizard Mega Knight
Mega Knight Arrows Guards Electro Dragon Goblin Giant The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Electro Dragon The Log Mega Knight
Guards Mega Knight Electro Dragon Goblin Giant The Log
Guards Mega Knight Goblin Giant The Log
Guards Goblin Giant Mega Knight
Arrows Electro Dragon Goblin Giant Ice Wizard
Guards Goblin Giant Ice Wizard
Mega Knight Goblin Giant
Electro Dragon Mega Knight The Log
Guards Goblin Giant
Mega Knight Guards Electro Dragon
Mega Knight Arrows Guards Goblin Giant The Log
Mega Knight Guards Goblin Giant
Electro Dragon Mega Knight
Guards Electro Dragon Goblin Giant The Log
Arrows Mega Knight Electro Dragon The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon The Log
Arrows Electro Dragon The Log Ice Wizard
Arrows Electro Dragon Goblin Giant The Log
Arrows Guards The Log
Arrows The Log Mega Knight
Arrows Electro Dragon Goblin Giant Ice Wizard
Arrows The Log
Arrows The Log Electro Dragon Ice Wizard
Arrows The Log Electro Dragon
Guards Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Mega Knight
Arrows
Arrows Electro Dragon The Log Mega Knight
Arrows Electro Dragon The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon Ice Wizard Mega Knight
Arrows The Log Electro Dragon Ice Wizard
Arrows Electro Dragon The Log Mega Knight
Arrows The Log
Arrows Electro Dragon Ice Wizard
Electro Dragon Guards
Arrows Electro Dragon The Log Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows The Log
Guards Electro Dragon
Arrows Electro Dragon Ice Wizard
Arrows The Log
Electro Dragon Mega Knight
Arrows The Log Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Guards The Log
Electro Dragon
Electro Dragon Goblin Giant The Log Mega Knight
Electro Dragon Mega Knight

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