My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Electro Dragon Golem Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Electro Dragon Little Prince
Zap
Little Prince
Barbarian Barrel
Little Prince
The Log
Little Prince
Earthquake
Elixir Collector
Arrows
Little Prince
Royal Delivery
Mega Minion Electro Dragon Little Prince
Fireball
Mega Minion Elixir Collector Electro Dragon Little Prince
Poison
Mega Minion Elixir Collector Electro Dragon Little Prince
Lightning
Mega Minion Elixir Collector Electro Dragon Little Prince
Rocket
Elixir Collector Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Tornado Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Tornado Little Prince Electro Dragon Elixir Collector Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Mega Minion Tornado Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Mega Knight
Elixir Collector
Barbarian Barrel
Tornado Electro Dragon Golem Mega Knight
Tornado
Barbarian Barrel Electro Dragon Golem Mega Knight
Electro Dragon
Golem Barbarian Barrel Tornado Mega Knight Little Prince
Golem
Mega Minion Electro Dragon Barbarian Barrel Tornado
Mega Knight
Mega Minion Barbarian Barrel Tornado Electro Dragon
Little Prince
Electro Dragon

Defense Synergies 0 10

Mega Minion
Barbarian Barrel Tornado Mega Knight
Elixir Collector
Barbarian Barrel
Mega Minion Tornado Electro Dragon Mega Knight Little Prince
Tornado
Mega Minion Barbarian Barrel Electro Dragon Mega Knight Little Prince
Electro Dragon
Barbarian Barrel Tornado
Golem
Mega Knight
Mega Minion Barbarian Barrel Tornado
Little Prince
Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Barbarian Barrel Electro Dragon
Mega Minion Electro Dragon Mega Knight
Tornado Mega Knight Mega Minion Electro Dragon
Mega Minion Electro Dragon Mega Knight
Barbarian Barrel Tornado Mega Knight
Barbarian Barrel Tornado Mega Minion Electro Dragon Mega Knight
Mega Minion Tornado Electro Dragon Little Prince
Barbarian Barrel Electro Dragon Mega Knight
Tornado
Tornado Barbarian Barrel Mega Knight Little Prince
Mega Minion Barbarian Barrel Tornado Electro Dragon Mega Knight
Mega Minion Tornado Electro Dragon
Mega Knight Electro Dragon
Mega Knight Mega Minion Barbarian Barrel Tornado Electro Dragon
Mega Knight
Tornado Mega Knight
Mega Knight Tornado Electro Dragon
Mega Knight Mega Minion Barbarian Barrel Tornado Electro Dragon Little Prince
Barbarian Barrel Tornado Mega Minion Electro Dragon Mega Knight Little Prince
Tornado
Mega Knight Barbarian Barrel Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel
Mega Minion Barbarian Barrel Electro Dragon Mega Knight
Mega Knight Electro Dragon
Mega Knight Barbarian Barrel Tornado
Mega Knight
Tornado Electro Dragon
Mega Minion
Mega Knight
Electro Dragon Mega Knight Mega Minion Barbarian Barrel Tornado
Mega Minion
Mega Knight Mega Minion Electro Dragon
Mega Knight Tornado
Mega Knight
Electro Dragon Mega Knight
Electro Dragon Mega Minion Barbarian Barrel Tornado Little Prince
Mega Knight Mega Minion Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Mega Knight
Mega Minion Tornado Electro Dragon
Tornado
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Mega Knight
Barbarian Barrel Tornado
Mega Minion Barbarian Barrel Electro Dragon Mega Knight
Barbarian Barrel Tornado Electro Dragon Mega Knight Little Prince
Mega Knight
Tornado
Tornado
Barbarian Barrel Electro Dragon
Tornado Barbarian Barrel Electro Dragon Mega Knight Little Prince
Mega Minion
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon Mega Knight
Barbarian Barrel Tornado
Tornado Electro Dragon Little Prince
Electro Dragon Mega Minion
Mega Minion
Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Barbarian Barrel Electro Dragon
Mega Minion Tornado Electro Dragon
Barbarian Barrel
Mega Minion Electro Dragon Mega Knight
Electro Dragon
Tornado
Mega Minion Electro Dragon Mega Knight
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Barbarian Barrel Tornado Mega Knight Little Prince
Electro Dragon Mega Knight

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