My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Electro Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Dragon Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Guards
Giant Snowball
Fire Spirit Spear Goblins Goblin Barrel Guards Electro Dragon Princess
Zap
Fire Spirit Spear Goblins Goblin Barrel Guards Princess
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Barrel Guards Princess Electro Wizard
The Log
Fire Spirit Spear Goblins Goblin Barrel Guards Princess
Earthquake
Spear Goblins Goblin Barrel Guards
Arrows
Fire Spirit Spear Goblins Goblin Barrel Guards Princess
Royal Delivery
Fire Spirit Spear Goblins Goblin Barrel Guards Electro Dragon Princess Electro Wizard
Fireball
Goblin Barrel Electro Dragon Princess Electro Wizard
Poison
Spear Goblins Guards Electro Dragon Princess Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Electro Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Goblin Barrel Guards Princess Electro Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Goblin Barrel Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Spear Goblins
Goblin Barrel Princess Mega Knight
Goblin Barrel
Spear Goblins Fire Spirit Guards Princess Mega Knight
Guards
Goblin Barrel
Electro Dragon
Mega Knight
Princess
Spear Goblins Goblin Barrel Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Spear Goblins Goblin Barrel Electro Dragon Princess Electro Wizard

Defense Synergies 0 12

Fire Spirit
Spear Goblins Electro Wizard
Spear Goblins
Fire Spirit Guards Electro Dragon Electro Wizard Mega Knight
Goblin Barrel
Guards
Spear Goblins Electro Dragon Princess Electro Wizard
Electro Dragon
Spear Goblins Guards Electro Wizard
Princess
Guards Mega Knight
Electro Wizard
Fire Spirit Spear Goblins Guards Electro Dragon Mega Knight
Mega Knight
Spear Goblins Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Mega Knight
Mega Knight Fire Spirit Electro Dragon Electro Wizard
Guards Electro Dragon Electro Wizard Mega Knight
Princess Mega Knight
Fire Spirit Spear Goblins Guards Electro Dragon Electro Wizard Mega Knight
Electro Wizard Fire Spirit Spear Goblins Electro Dragon Princess
Electro Dragon Electro Wizard Mega Knight
Princess
Guards Fire Spirit Spear Goblins Electro Wizard Mega Knight
Guards Electro Wizard Spear Goblins Electro Dragon Princess Mega Knight
Spear Goblins Electro Dragon Princess Electro Wizard
Mega Knight Fire Spirit Guards Electro Dragon Electro Wizard
Fire Spirit Mega Knight Guards Electro Dragon Princess Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Electro Dragon Electro Wizard
Fire Spirit Mega Knight Spear Goblins Guards Electro Dragon Electro Wizard
Fire Spirit Spear Goblins Guards Electro Dragon Princess Electro Wizard Mega Knight
Electro Wizard
Mega Knight Fire Spirit Spear Goblins Guards Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Electro Wizard
Electro Wizard Electro Dragon Mega Knight
Guards Mega Knight Spear Goblins Electro Dragon Electro Wizard
Guards Mega Knight Electro Wizard
Guards Mega Knight
Fire Spirit Electro Dragon Princess Electro Wizard
Guards Spear Goblins Electro Wizard
Mega Knight
Electro Dragon Electro Wizard Mega Knight Spear Goblins
Guards
Mega Knight Guards Electro Dragon
Mega Knight Guards Electro Wizard
Mega Knight Guards
Electro Dragon Princess Mega Knight
Guards Electro Dragon Electro Wizard Spear Goblins
Mega Knight Electro Dragon Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Electro Dragon
Electro Dragon Princess Electro Wizard
Electro Dragon
Guards
Fire Spirit Mega Knight
Fire Spirit Spear Goblins Electro Dragon Princess
Fire Spirit Princess
Fire Spirit Electro Dragon Princess
Electro Dragon
Fire Spirit Guards Electro Dragon Electro Wizard
Electro Dragon Princess Electro Wizard
Fire Spirit Electro Dragon Princess
Fire Spirit Princess
Electro Dragon Princess
Princess
Spear Goblins Electro Dragon Princess
Electro Dragon Princess Mega Knight
Fire Spirit Electro Dragon Princess Electro Wizard Mega Knight
Fire Spirit Electro Dragon Princess Mega Knight
Mega Knight
Princess
Electro Dragon
Fire Spirit Electro Dragon Princess Mega Knight
Electro Dragon Princess Electro Wizard
Electro Dragon Princess Mega Knight
Fire Spirit Electro Dragon Princess Electro Wizard
Electro Dragon Electro Wizard Guards
Electro Dragon Mega Knight
Electro Dragon Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Fire Spirit Spear Goblins Guards Electro Dragon Princess
Fire Spirit Electro Dragon Princess Electro Wizard
Electro Dragon Princess Electro Wizard Mega Knight
Electro Dragon Princess
Electro Dragon Mega Knight
Electro Dragon Guards Princess Electro Wizard
Electro Dragon Princess Electro Wizard
Electro Dragon Princess Electro Wizard Mega Knight
Electro Dragon Mega Knight

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