My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider Electro Dragon
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang
The Log
Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Electro Dragon
Fireball
Cannon Goblin Gang Hog Rider Electro Dragon
Poison
Cannon Goblin Gang Electro Dragon
Lightning
Cannon Ice Golem Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Arrows Cannon Goblin Gang Hog Rider Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Arrows Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Cannon
Goblin Gang
Ice Golem Hog Rider
Ice Golem
Goblin Gang Hog Rider Electro Dragon
Hog Rider
Arrows Goblin Gang Ice Golem The Log Mega Knight
Electro Dragon
Ice Golem Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Electro Dragon The Log

Defense Synergies 3 11

Arrows
Mega Knight Cannon Ice Golem
Cannon
Ice Golem The Log Arrows Goblin Gang Electro Dragon
Goblin Gang
Cannon Ice Golem The Log
Ice Golem
Cannon Arrows Goblin Gang Electro Dragon The Log Mega Knight
Hog Rider
Electro Dragon
Cannon Ice Golem The Log
The Log
Cannon Goblin Gang Ice Golem Electro Dragon Mega Knight
Mega Knight
Arrows Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Electro Dragon The Log
Cannon Goblin Gang Electro Dragon The Log Mega Knight
Cannon Goblin Gang Mega Knight Electro Dragon
Cannon Goblin Gang Electro Dragon Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Cannon Electro Dragon Mega Knight
Arrows Cannon Goblin Gang Electro Dragon
Arrows Cannon Ice Golem Electro Dragon The Log Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Ice Golem Mega Knight
Goblin Gang Arrows Cannon Ice Golem Electro Dragon The Log Mega Knight
Arrows Goblin Gang Electro Dragon
Cannon Mega Knight Goblin Gang Electro Dragon The Log
Mega Knight Arrows Cannon Goblin Gang Electro Dragon The Log
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang The Log Mega Knight
Mega Knight Arrows Cannon Goblin Gang Electro Dragon
Arrows Cannon Mega Knight Goblin Gang Electro Dragon The Log
Arrows The Log Cannon Ice Golem Electro Dragon Mega Knight
Cannon
Goblin Gang Mega Knight Arrows Cannon Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Ice Golem
Arrows Goblin Gang Ice Golem Electro Dragon The Log Mega Knight
Goblin Gang Mega Knight Ice Golem Electro Dragon The Log
Goblin Gang Mega Knight Ice Golem The Log
Cannon Goblin Gang Mega Knight
Arrows Goblin Gang Ice Golem Electro Dragon
Goblin Gang Ice Golem
Mega Knight
Electro Dragon Mega Knight Ice Golem The Log
Cannon Goblin Gang
Mega Knight Electro Dragon
Mega Knight Arrows The Log
Mega Knight Cannon Goblin Gang Ice Golem
Cannon Electro Dragon Mega Knight
Goblin Gang Electro Dragon Ice Golem The Log
Arrows Mega Knight Cannon Ice Golem Electro Dragon The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Ice Golem The Log
Arrows The Log Mega Knight
Arrows Ice Golem Electro Dragon
Arrows The Log
Arrows The Log Ice Golem Electro Dragon
Arrows The Log Electro Dragon
Goblin Gang Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
Ice Golem The Log
Arrows Electro Dragon
Arrows Ice Golem The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Mega Knight
Arrows
Arrows Electro Dragon The Log Mega Knight
Arrows Electro Dragon The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Ice Golem The Log Electro Dragon Mega Knight
Arrows The Log Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Arrows The Log
Arrows Ice Golem Electro Dragon
Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows The Log
Goblin Gang Electro Dragon
Arrows Electro Dragon
Arrows The Log
Goblin Gang Electro Dragon Mega Knight
Arrows The Log Ice Golem Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Goblin Gang The Log
Electro Dragon
Electro Dragon The Log Mega Knight
Electro Dragon Mega Knight

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