My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Prince Electro Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Sparky
Giant Snowball
Cannon Musketeer Hog Rider Electro Dragon
Zap
Cannon Firecracker Prince Sparky
Barbarian Barrel
Cannon Firecracker Musketeer Sparky
The Log
Cannon Firecracker Musketeer Hog Rider Prince Sparky
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Hog Rider Prince Electro Dragon Sparky
Fireball
Cannon Firecracker Musketeer Hog Rider Electro Dragon Sparky
Poison
Cannon Firecracker Musketeer Electro Dragon Sparky
Lightning
Cannon Musketeer Prince Electro Dragon Sparky
Rocket
Musketeer Hog Rider Prince Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Musketeer Hog Rider Prince Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Firecracker Musketeer Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Prince Sparky Mega Knight
Musketeer
Hog Rider Prince Electro Dragon Mega Knight
Hog Rider
Firecracker Musketeer Prince Mega Knight
Prince
Mega Knight Firecracker Musketeer Hog Rider
Electro Dragon
Musketeer Sparky Mega Knight
Sparky
Firecracker Electro Dragon
Mega Knight
Prince Firecracker Musketeer Hog Rider Electro Dragon

Defense Synergies 1 9

Cannon
Musketeer Firecracker Prince Electro Dragon Sparky
Firecracker
Cannon Musketeer Prince Electro Dragon Mega Knight
Musketeer
Cannon Firecracker Mega Knight
Hog Rider
Prince
Cannon Firecracker
Electro Dragon
Cannon Firecracker
Sparky
Cannon
Mega Knight
Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer Electro Dragon Sparky
Sparky Cannon Firecracker Musketeer Prince Electro Dragon Mega Knight
Cannon Prince Sparky Mega Knight Musketeer Electro Dragon
Cannon Prince Sparky Firecracker Musketeer Electro Dragon Mega Knight
Firecracker Prince Sparky Mega Knight
Cannon Firecracker Musketeer Electro Dragon Mega Knight
Musketeer Cannon Firecracker Electro Dragon
Cannon Musketeer Electro Dragon Sparky Mega Knight
Cannon Sparky Musketeer Prince
Cannon Firecracker Musketeer Prince Sparky Mega Knight
Cannon Firecracker Musketeer Electro Dragon Mega Knight
Musketeer Firecracker Electro Dragon
Cannon Prince Sparky Mega Knight Musketeer Electro Dragon
Sparky Mega Knight Cannon Firecracker Prince Electro Dragon
Sparky Cannon Prince Mega Knight
Cannon Prince Sparky Mega Knight
Sparky Mega Knight Cannon Firecracker Musketeer Prince Electro Dragon
Cannon Mega Knight Firecracker Musketeer Prince Electro Dragon
Cannon Firecracker Musketeer Electro Dragon Mega Knight
Sparky Cannon Musketeer Prince
Mega Knight Cannon Firecracker Musketeer Prince Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Sparky
Firecracker Musketeer Prince Electro Dragon Mega Knight
Mega Knight Musketeer Prince Electro Dragon Sparky
Prince Mega Knight Musketeer Sparky
Cannon Musketeer Prince Sparky Mega Knight
Firecracker Musketeer Electro Dragon
Prince Sparky Musketeer
Mega Knight Prince Sparky
Electro Dragon Mega Knight Firecracker Prince Sparky
Cannon Musketeer Sparky
Mega Knight Musketeer Prince Electro Dragon Sparky
Mega Knight Prince
Prince Mega Knight Cannon Sparky
Cannon Firecracker Musketeer Electro Dragon Sparky Mega Knight
Electro Dragon Sparky Firecracker Musketeer Prince
Mega Knight Cannon Firecracker Musketeer Electro Dragon Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Electro Dragon Sparky
Firecracker Musketeer Electro Dragon
Electro Dragon Sparky
Firecracker Musketeer Prince Sparky
Firecracker Sparky Mega Knight
Firecracker Musketeer Electro Dragon
Firecracker Musketeer Sparky
Firecracker Electro Dragon
Firecracker Electro Dragon
Musketeer Prince Electro Dragon Sparky
Firecracker Musketeer Prince Electro Dragon Sparky
Firecracker Musketeer Electro Dragon
Firecracker Musketeer Sparky
Firecracker Musketeer Electro Dragon
Firecracker Musketeer Prince Sparky
Firecracker Musketeer Electro Dragon Sparky
Firecracker Musketeer Electro Dragon Sparky Mega Knight
Sparky
Sparky
Firecracker Musketeer Prince Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon Mega Knight
Musketeer Prince Sparky Mega Knight
Musketeer Prince Sparky
Musketeer Electro Dragon
Firecracker Electro Dragon Sparky Mega Knight
Firecracker Musketeer Electro Dragon Sparky
Musketeer Prince Electro Dragon Sparky Mega Knight
Firecracker Musketeer Sparky
Firecracker Musketeer Electro Dragon Sparky
Electro Dragon Firecracker Musketeer
Sparky
Musketeer Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon Sparky
Prince Sparky Mega Knight
Firecracker Sparky
Musketeer Prince Electro Dragon
Firecracker Musketeer Electro Dragon
Firecracker Musketeer Prince Electro Dragon Sparky Mega Knight
Firecracker Musketeer Electro Dragon
Sparky
Firecracker Musketeer Prince Electro Dragon Sparky Mega Knight
Electro Dragon Firecracker Musketeer Sparky
Firecracker Musketeer Electro Dragon
Electro Dragon Firecracker Musketeer Prince Sparky Mega Knight
Prince Sparky
Firecracker Electro Dragon Sparky Mega Knight

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