My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Flying Machine Electro Dragon Graveyard
Zap
Flying Machine Graveyard
Barbarian Barrel
Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Flying Machine Graveyard
Royal Delivery
Flying Machine Electro Dragon P.E.K.K.A Graveyard
Fireball
Flying Machine Electro Dragon
Poison
Flying Machine Electro Dragon Graveyard
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Flying Machine Electro Dragon Graveyard Goblinstein Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Flying Machine Electro Dragon Graveyard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard Lightning Mega Knight
Flying Machine
Electro Dragon P.E.K.K.A Graveyard Mega Knight
Electro Dragon
Flying Machine P.E.K.K.A Graveyard Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Flying Machine Electro Dragon Graveyard
Graveyard
Arrows Flying Machine Electro Dragon P.E.K.K.A Mega Knight
Mega Knight
Arrows Flying Machine Electro Dragon Graveyard
Goblinstein

Defense Synergies 1 5

Arrows
Mega Knight Lightning P.E.K.K.A
Flying Machine
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon
Flying Machine
Lightning
Arrows
P.E.K.K.A
Arrows Flying Machine
Graveyard
Mega Knight
Arrows Flying Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Electro Dragon
P.E.K.K.A Flying Machine Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Lightning
P.E.K.K.A Electro Dragon Mega Knight
Lightning Arrows P.E.K.K.A Mega Knight
Arrows Flying Machine Electro Dragon Mega Knight
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Mega Knight
Arrows Flying Machine Electro Dragon Mega Knight
Arrows Flying Machine Electro Dragon
P.E.K.K.A Mega Knight Flying Machine Electro Dragon Lightning
Mega Knight Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight
Mega Knight Arrows Electro Dragon P.E.K.K.A
Arrows Mega Knight Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon Mega Knight
P.E.K.K.A
Mega Knight Arrows Flying Machine Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Flying Machine Electro Dragon Lightning Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Lightning
Lightning P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Arrows Flying Machine Electro Dragon
P.E.K.K.A Flying Machine Lightning
P.E.K.K.A Mega Knight
Electro Dragon Lightning P.E.K.K.A Mega Knight Flying Machine
P.E.K.K.A
P.E.K.K.A Mega Knight Flying Machine Electro Dragon
Lightning P.E.K.K.A Mega Knight Arrows
Lightning P.E.K.K.A Mega Knight
Flying Machine Electro Dragon Mega Knight
Electro Dragon Flying Machine Lightning P.E.K.K.A
Arrows Mega Knight Flying Machine Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine
Arrows Mega Knight
Arrows Flying Machine Electro Dragon
Arrows Flying Machine
Arrows Flying Machine Electro Dragon Lightning
Arrows Flying Machine Electro Dragon Lightning
Lightning Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Flying Machine Lightning
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine Electro Dragon Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Flying Machine Electro Dragon Mega Knight
Lightning Arrows Flying Machine Electro Dragon Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Flying Machine Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Flying Machine Electro Dragon Lightning
Lightning Arrows Flying Machine Electro Dragon Mega Knight
Lightning Arrows
Lightning Arrows Flying Machine Electro Dragon
Electro Dragon Lightning Flying Machine
Lightning
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Electro Dragon
P.E.K.K.A Mega Knight
Arrows Lightning
Lightning Flying Machine Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Arrows
Lightning Flying Machine Electro Dragon Mega Knight
Arrows Flying Machine Electro Dragon Lightning
Lightning Arrows
Flying Machine Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Flying Machine Lightning
Flying Machine Electro Dragon Lightning
Electro Dragon Lightning Flying Machine Mega Knight
P.E.K.K.A
Lightning Electro Dragon Mega Knight

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