My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider Electro Dragon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Wizard
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Wizard Electro Dragon
Fireball
Cannon Hog Rider Wizard Electro Dragon
Poison
Cannon Wizard Electro Dragon
Lightning
Cannon Wizard Electro Dragon
Rocket
Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Cannon Hog Rider Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Hog Rider
Rage The Log Wizard Mega Knight
Wizard
Hog Rider Rage Mega Knight
Rage
Hog Rider Wizard Electro Dragon
Electro Dragon
Rage Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Electro Dragon The Log

Defense Synergies 2 9

Skeletons
Cannon Wizard Electro Dragon The Log
Cannon
Skeletons The Log Wizard Electro Dragon
Hog Rider
Wizard
Skeletons Cannon The Log Mega Knight
Rage
Electro Dragon
Skeletons Cannon The Log
The Log
Cannon Skeletons Wizard Electro Dragon Mega Knight
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Electro Dragon The Log
Skeletons Cannon Electro Dragon The Log Mega Knight
Cannon Mega Knight Skeletons Electro Dragon
Cannon Skeletons Electro Dragon Mega Knight
The Log Mega Knight
The Log Skeletons Cannon Electro Dragon Mega Knight
Cannon Wizard Electro Dragon
Cannon Electro Dragon The Log Mega Knight
Cannon Skeletons
Skeletons Cannon Mega Knight
Skeletons Cannon Wizard Electro Dragon The Log Mega Knight
Wizard Electro Dragon
Cannon Mega Knight Skeletons Wizard Electro Dragon The Log
Wizard Mega Knight Cannon Electro Dragon The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Wizard Mega Knight Skeletons Cannon Electro Dragon
Cannon Mega Knight Wizard Electro Dragon The Log
Wizard The Log Cannon Electro Dragon Mega Knight
Cannon
Wizard Mega Knight Cannon Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Wizard Electro Dragon The Log Mega Knight
Mega Knight Skeletons Electro Dragon The Log
Mega Knight The Log
Skeletons Cannon Mega Knight
Wizard Skeletons Electro Dragon
Skeletons
Mega Knight
Electro Dragon Mega Knight Skeletons The Log
Skeletons Cannon
Mega Knight Electro Dragon
Mega Knight The Log
Mega Knight Skeletons Cannon Wizard
Wizard Cannon Electro Dragon Mega Knight
Electro Dragon Skeletons The Log
Mega Knight Cannon Wizard Electro Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
The Log
Wizard The Log Mega Knight
Wizard Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Electro Dragon
Wizard Electro Dragon The Log
Wizard Electro Dragon
The Log
Electro Dragon
The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log Mega Knight
Wizard Electro Dragon The Log Mega Knight
Wizard Electro Dragon The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Electro Dragon The Log
The Log Wizard Electro Dragon Mega Knight
The Log Wizard Electro Dragon
Wizard Electro Dragon The Log Mega Knight
The Log
Wizard Electro Dragon
Electro Dragon Wizard
Wizard Electro Dragon The Log Mega Knight
Electro Dragon
Mega Knight
Wizard The Log
Electro Dragon
Wizard Electro Dragon
The Log
Wizard Electro Dragon Mega Knight
The Log Wizard Electro Dragon
Electro Dragon Mega Knight
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log Mega Knight
Wizard Electro Dragon Mega Knight

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