My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Electro Dragon Lumberjack
Zap
Skeletons
Barbarian Barrel
Skeletons Wizard Lumberjack
The Log
Skeletons Hog Rider Lumberjack
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Wizard Electro Dragon Lumberjack
Fireball
Hog Rider Wizard Electro Dragon Lumberjack
Poison
Wizard Electro Dragon
Lightning
Wizard Electro Dragon Lumberjack
Rocket
Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Hog Rider Lumberjack Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
The Log Wizard Tornado Lumberjack Mega Knight
Wizard
Tornado Hog Rider Lumberjack Mega Knight
Tornado
Wizard Hog Rider Electro Dragon The Log Mega Knight
Electro Dragon
Tornado Mega Knight
The Log
Hog Rider Tornado Lumberjack Mega Knight
Lumberjack
Hog Rider Wizard The Log Mega Knight
Mega Knight
Hog Rider Wizard Tornado Electro Dragon The Log Lumberjack

Defense Synergies 1 15

Skeletons
Wizard Tornado Electro Dragon The Log Lumberjack
Hog Rider
Wizard
Tornado Skeletons The Log Lumberjack Mega Knight
Tornado
Wizard Skeletons Electro Dragon The Log Mega Knight
Electro Dragon
Skeletons Tornado The Log Lumberjack
The Log
Skeletons Wizard Tornado Electro Dragon Lumberjack Mega Knight
Lumberjack
Skeletons Wizard Electro Dragon The Log
Mega Knight
Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log
Lumberjack Skeletons Electro Dragon The Log Mega Knight
Tornado Lumberjack Mega Knight Skeletons Electro Dragon
Lumberjack Skeletons Electro Dragon Mega Knight
Tornado The Log Lumberjack Mega Knight
Tornado The Log Skeletons Electro Dragon Lumberjack Mega Knight
Tornado Wizard Electro Dragon
Electro Dragon The Log Mega Knight
Skeletons Tornado Lumberjack
Tornado Skeletons Lumberjack Mega Knight
Skeletons Wizard Tornado Electro Dragon The Log Lumberjack Mega Knight
Wizard Tornado Electro Dragon
Lumberjack Mega Knight Skeletons Wizard Electro Dragon The Log
Wizard Mega Knight Tornado Electro Dragon The Log Lumberjack
Lumberjack Mega Knight
Tornado The Log Lumberjack Mega Knight
Wizard Mega Knight Skeletons Tornado Electro Dragon Lumberjack
Mega Knight Wizard Tornado Electro Dragon The Log Lumberjack
Wizard Tornado The Log Electro Dragon Lumberjack Mega Knight
Tornado Lumberjack
Wizard Mega Knight Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons
Wizard Electro Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Electro Dragon The Log
Lumberjack Mega Knight Tornado The Log
Skeletons Lumberjack Mega Knight
Wizard Skeletons Tornado Electro Dragon
Skeletons Lumberjack
Mega Knight Lumberjack
Electro Dragon Mega Knight Skeletons Tornado The Log
Skeletons
Mega Knight Electro Dragon Lumberjack
Mega Knight Tornado The Log
Mega Knight Skeletons Wizard Lumberjack
Wizard Electro Dragon Mega Knight
Electro Dragon Skeletons Tornado The Log Lumberjack
Mega Knight Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Tornado Electro Dragon The Log
Electro Dragon The Log
The Log
Wizard The Log Mega Knight
Wizard Tornado Electro Dragon
Wizard Tornado The Log
The Log Wizard Tornado Electro Dragon
The Log Wizard Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Wizard Tornado Electro Dragon The Log
Wizard Tornado Electro Dragon
The Log
Electro Dragon
The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log Mega Knight
Tornado
Wizard Electro Dragon The Log Mega Knight
Wizard Tornado Electro Dragon The Log Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
Electro Dragon The Log
Tornado The Log Wizard Electro Dragon Mega Knight
The Log Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon The Log Mega Knight
Tornado The Log
Wizard Tornado Electro Dragon
Electro Dragon Wizard
Wizard Electro Dragon The Log Mega Knight
Electro Dragon
Mega Knight
Wizard The Log
Electro Dragon
Wizard Tornado Electro Dragon
The Log
Wizard Electro Dragon Lumberjack Mega Knight
The Log Wizard Electro Dragon
Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log Mega Knight
Wizard Electro Dragon Mega Knight

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