My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Electro Dragon Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Inferno Dragon
Giant Snowball
Skeleton Barrel Guards Electro Dragon Inferno Dragon
Zap
Skeleton Barrel Guards Inferno Dragon
Barbarian Barrel
Skeleton Barrel Rascals Guards
The Log
Skeleton Barrel Rascals Guards
Earthquake
Guards
Arrows
Skeleton Barrel Rascals Guards
Royal Delivery
Skeleton Barrel Rascals Guards Electro Dragon Inferno Dragon
Fireball
Skeleton Barrel Rascals Electro Dragon Inferno Dragon
Poison
Skeleton Barrel Rascals Guards Electro Dragon
Lightning
Electro Dragon Inferno Dragon Goblinstein
Rocket
Rascals Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Guards Inferno Dragon Rascals Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Guards Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Mega Knight
Skeleton Barrel
Arrows Rascals Guards Inferno Dragon Mega Knight
Rascals
Skeleton Barrel Electro Dragon
Guards
Skeleton Barrel
Electro Dragon
Rascals Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Skeleton Barrel Electro Dragon
Mega Knight
Inferno Dragon Arrows Skeleton Barrel Electro Dragon
Goblinstein

Defense Synergies 1 4

Arrows
Mega Knight
Skeleton Barrel
Mega Knight
Rascals
Guards
Electro Dragon
Electro Dragon
Guards Inferno Dragon
Inferno Dragon
Electro Dragon Mega Knight
Mega Knight
Arrows Skeleton Barrel Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon
Inferno Dragon Rascals Electro Dragon Mega Knight
Mega Knight Rascals Electro Dragon Inferno Dragon
Inferno Dragon Rascals Guards Electro Dragon Mega Knight
Arrows Mega Knight
Arrows Rascals Guards Electro Dragon Mega Knight
Inferno Dragon Arrows Rascals Electro Dragon
Arrows Skeleton Barrel Rascals Electro Dragon Mega Knight
Inferno Dragon Rascals
Guards Rascals Mega Knight
Guards Arrows Rascals Electro Dragon Mega Knight
Arrows Inferno Dragon Rascals Electro Dragon
Mega Knight Rascals Guards Electro Dragon
Mega Knight Arrows Rascals Guards Electro Dragon
Inferno Dragon Rascals Mega Knight
Rascals Inferno Dragon Mega Knight
Mega Knight Arrows Rascals Electro Dragon
Arrows Mega Knight Rascals Guards Electro Dragon
Arrows Rascals Guards Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Rascals Mega Knight Arrows Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Mega Knight
Arrows Skeleton Barrel Electro Dragon Inferno Dragon Mega Knight
Guards Mega Knight Rascals Electro Dragon
Guards Mega Knight Rascals
Rascals Guards Inferno Dragon Mega Knight
Arrows Skeleton Barrel Rascals Electro Dragon
Rascals Guards
Mega Knight Rascals Inferno Dragon
Electro Dragon Mega Knight Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Rascals Guards Electro Dragon
Mega Knight Arrows Guards
Rascals Mega Knight Guards
Rascals Electro Dragon Mega Knight
Rascals Guards Electro Dragon Inferno Dragon
Arrows Mega Knight Rascals Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Rascals Guards Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Rascals Guards
Arrows Mega Knight
Arrows Skeleton Barrel Electro Dragon
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Guards Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Electro Dragon
Skeleton Barrel
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon Mega Knight
Arrows
Arrows Skeleton Barrel Electro Dragon Mega Knight
Arrows Skeleton Barrel Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Electro Dragon Mega Knight
Inferno Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon Mega Knight
Arrows Skeleton Barrel
Arrows Electro Dragon
Electro Dragon Skeleton Barrel Guards
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Skeleton Barrel Guards Electro Dragon
Arrows Electro Dragon
Arrows
Rascals Electro Dragon Mega Knight
Arrows Skeleton Barrel Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Rascals Guards
Electro Dragon
Electro Dragon Skeleton Barrel Mega Knight
Inferno Dragon
Electro Dragon Mega Knight

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