My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Electro Wizard Lumberjack Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Mighty Miner
Giant Snowball
Goblin Gang Electro Dragon Lumberjack Mighty Miner
Zap
Goblin Gang Mighty Miner
Barbarian Barrel
Goblin Gang Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Electro Dragon Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Electro Dragon Electro Wizard Lumberjack Mighty Miner
Poison
Goblin Gang Wizard Electro Dragon Electro Wizard
Lightning
Wizard Electro Dragon Electro Wizard Lumberjack Mighty Miner
Rocket
Wizard Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Electro Wizard Lumberjack Mighty Miner Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Electro Wizard Lumberjack

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Mega Knight Mighty Miner
Goblin Gang
Wizard
Lumberjack Mega Knight
Electro Dragon
Mega Knight
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Arrows Wizard Electro Wizard Mega Knight
Mega Knight
Arrows Wizard Electro Dragon Electro Wizard Lumberjack
Mighty Miner
Arrows

Defense Synergies 1 11

Arrows
Mega Knight Lumberjack
Goblin Gang
Electro Wizard Lumberjack
Wizard
Electro Wizard Lumberjack Mega Knight Mighty Miner
Electro Dragon
Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Wizard Electro Dragon Lumberjack Mega Knight
Lumberjack
Arrows Goblin Gang Wizard Electro Dragon Electro Wizard
Mega Knight
Arrows Wizard Electro Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon Electro Wizard
Lumberjack Goblin Gang Electro Dragon Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Electro Dragon Electro Wizard
Lumberjack Goblin Gang Electro Dragon Electro Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Goblin Gang Electro Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Goblin Gang Wizard Electro Dragon
Arrows Electro Dragon Electro Wizard Mega Knight
Mighty Miner Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Arrows Wizard Electro Dragon Lumberjack Mega Knight
Arrows Goblin Gang Wizard Electro Dragon Electro Wizard
Lumberjack Mega Knight Goblin Gang Wizard Electro Dragon Electro Wizard
Wizard Mega Knight Arrows Goblin Gang Electro Dragon Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Arrows Goblin Gang Electro Dragon Electro Wizard Lumberjack
Arrows Mega Knight Goblin Gang Wizard Electro Dragon Electro Wizard Lumberjack
Arrows Wizard Electro Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Wizard Mega Knight Arrows Electro Dragon Electro Wizard Lumberjack
Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Electro Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Electro Dragon Electro Wizard
Goblin Gang Lumberjack Mega Knight Electro Wizard
Goblin Gang Lumberjack Mega Knight Mighty Miner
Arrows Wizard Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Mega Knight Mighty Miner Lumberjack
Electro Dragon Electro Wizard Mega Knight
Goblin Gang
Mega Knight Electro Dragon Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Goblin Gang Wizard Lumberjack
Wizard Electro Dragon Mega Knight
Goblin Gang Electro Dragon Electro Wizard Lumberjack Mighty Miner
Arrows Mega Knight Wizard Electro Dragon Electro Wizard Mighty Miner
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Goblin Gang Electro Dragon Electro Wizard Lumberjack
Arrows Wizard Electro Dragon Electro Wizard
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows
Arrows Wizard Electro Dragon Electro Wizard Mega Knight
Arrows Wizard Electro Dragon Mega Knight
Mega Knight
Arrows Wizard
Arrows Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon Electro Wizard
Arrows Wizard Electro Dragon Mega Knight
Arrows
Arrows Wizard Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Wizard
Arrows Wizard Electro Dragon Mega Knight
Arrows Electro Dragon Electro Wizard
Mighty Miner Mega Knight
Arrows Wizard
Electro Wizard Goblin Gang Electro Dragon
Arrows Wizard Electro Dragon Electro Wizard
Arrows
Goblin Gang Wizard Electro Dragon Electro Wizard Lumberjack Mega Knight
Arrows Wizard Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Goblin Gang Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Mega Knight
Wizard Electro Dragon Mega Knight

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