My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Cannon Cart Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Cannon Cart Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Cannon Cart Ram Rider
Giant Snowball
Cannon Electro Dragon Ram Rider
Zap
Cannon Prince Cannon Cart Ram Rider
Barbarian Barrel
Cannon Cannon Cart
The Log
Cannon Prince Cannon Cart Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Prince Electro Dragon Cannon Cart Ram Rider
Fireball
Cannon Electro Dragon Cannon Cart Ram Rider
Poison
Cannon Electro Dragon
Lightning
Cannon Prince Electro Dragon Cannon Cart Ram Rider
Rocket
Prince Electro Dragon Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tornado Prince Electro Dragon Cannon Cart Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Tornado Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Cannon Cart Ram Rider Mega Knight
Cannon
Tornado
Electro Dragon Cannon Cart Ram Rider Mega Knight
Prince
Mega Knight Arrows Ram Rider
Electro Dragon
Tornado Cannon Cart Mega Knight
Cannon Cart
Arrows Tornado Electro Dragon Ram Rider
Ram Rider
Arrows Tornado Prince Cannon Cart Mega Knight
Mega Knight
Prince Arrows Tornado Electro Dragon Ram Rider

Defense Synergies 1 12

Arrows
Mega Knight Cannon Tornado Prince Cannon Cart
Cannon
Arrows Prince Electro Dragon
Tornado
Arrows Prince Electro Dragon Cannon Cart Ram Rider Mega Knight
Prince
Arrows Cannon Tornado
Electro Dragon
Cannon Tornado Cannon Cart
Cannon Cart
Arrows Tornado Electro Dragon
Ram Rider
Tornado
Mega Knight
Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Electro Dragon Ram Rider
Cannon Prince Electro Dragon Cannon Cart Ram Rider Mega Knight
Cannon Tornado Prince Ram Rider Mega Knight Electro Dragon Cannon Cart
Cannon Prince Electro Dragon Cannon Cart Ram Rider Mega Knight
Arrows Tornado Prince Mega Knight
Arrows Tornado Cannon Electro Dragon Cannon Cart Mega Knight
Tornado Ram Rider Arrows Cannon Electro Dragon
Arrows Cannon Electro Dragon Cannon Cart Ram Rider Mega Knight
Cannon Tornado Prince
Tornado Cannon Prince Cannon Cart Mega Knight
Arrows Cannon Tornado Electro Dragon Cannon Cart Ram Rider Mega Knight
Arrows Tornado Electro Dragon Ram Rider
Cannon Prince Mega Knight Electro Dragon Cannon Cart Ram Rider
Mega Knight Arrows Cannon Tornado Prince Electro Dragon Cannon Cart
Cannon Prince Cannon Cart Ram Rider Mega Knight
Tornado Cannon Prince Ram Rider Mega Knight
Mega Knight Arrows Cannon Tornado Prince Electro Dragon Cannon Cart
Arrows Cannon Mega Knight Tornado Prince Electro Dragon Cannon Cart Ram Rider
Arrows Tornado Cannon Electro Dragon Cannon Cart Ram Rider Mega Knight
Cannon Tornado Prince Cannon Cart Ram Rider
Mega Knight Arrows Cannon Prince Electro Dragon Cannon Cart
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Cannon Cart
Arrows Prince Electro Dragon Cannon Cart Mega Knight
Mega Knight Prince Electro Dragon Cannon Cart Ram Rider
Prince Mega Knight Tornado Cannon Cart Ram Rider
Cannon Prince Cannon Cart Ram Rider Mega Knight
Arrows Tornado Electro Dragon Ram Rider
Prince Cannon Cart Ram Rider
Mega Knight Prince Cannon Cart
Electro Dragon Mega Knight Tornado Prince Cannon Cart
Cannon
Mega Knight Prince Electro Dragon Cannon Cart
Mega Knight Arrows Tornado Prince
Prince Cannon Cart Mega Knight Cannon Ram Rider
Cannon Electro Dragon Cannon Cart Mega Knight
Electro Dragon Tornado Prince Cannon Cart
Arrows Mega Knight Cannon Electro Dragon Cannon Cart
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows Electro Dragon Cannon Cart
Cannon Cart Arrows Prince
Arrows Mega Knight
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Tornado Prince Electro Dragon
Arrows Tornado Prince Electro Dragon Cannon Cart Ram Rider
Arrows Tornado Electro Dragon
Cannon Cart
Arrows Electro Dragon Cannon Cart
Arrows Prince Cannon Cart
Arrows Electro Dragon Cannon Cart
Arrows Electro Dragon Cannon Cart Mega Knight
Arrows Tornado
Arrows Prince Electro Dragon Mega Knight
Arrows Tornado Electro Dragon Mega Knight
Prince Mega Knight
Arrows Tornado
Tornado Prince
Arrows Electro Dragon Cannon Cart
Arrows Tornado Electro Dragon Mega Knight
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Prince Electro Dragon Ram Rider Mega Knight
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Prince Mega Knight
Arrows
Prince Electro Dragon Cannon Cart
Arrows Tornado Electro Dragon Ram Rider
Arrows
Prince Electro Dragon Cannon Cart Mega Knight
Arrows Electro Dragon
Arrows Tornado
Prince Electro Dragon Cannon Cart Mega Knight
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Prince Cannon Cart Mega Knight
Prince Cannon Cart
Electro Dragon Mega Knight

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