My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Graveyard
Giant Snowball
Bomber Skeleton Army Electro Dragon Graveyard
Zap
Bomber Skeleton Army Graveyard
Barbarian Barrel
Bomber Wizard Skeleton Army Graveyard
The Log
Bomber Skeleton Army Graveyard
Earthquake
Bomber Skeleton Army Graveyard
Arrows
Bomber Skeleton Army Graveyard
Royal Delivery
Bomber Wizard Skeleton Army Electro Dragon Graveyard
Fireball
Bomber Wizard Skeleton Army Electro Dragon
Poison
Bomber Wizard Skeleton Army Electro Dragon Graveyard
Lightning
Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Fireball Golden Knight Wizard Electro Dragon Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Fireball Golden Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Graveyard Mega Knight
Fireball
Graveyard Mega Knight Golden Knight
Wizard
Mega Knight
Skeleton Army
Electro Dragon
Graveyard Mega Knight
Graveyard
Fireball Bomber Electro Dragon Mega Knight Golden Knight
Mega Knight
Bomber Fireball Wizard Electro Dragon Graveyard
Golden Knight
Fireball Graveyard

Defense Synergies 0 7

Bomber
Golden Knight
Fireball
Mega Knight Golden Knight
Wizard
Skeleton Army Mega Knight Golden Knight
Skeleton Army
Wizard Electro Dragon
Electro Dragon
Skeleton Army
Graveyard
Mega Knight
Fireball Wizard
Golden Knight
Bomber Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Electro Dragon Golden Knight
Skeleton Army Electro Dragon Mega Knight
Skeleton Army Mega Knight Bomber Electro Dragon
Skeleton Army Electro Dragon Mega Knight
Bomber Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bomber Electro Dragon Mega Knight
Fireball Wizard Electro Dragon
Fireball Electro Dragon Mega Knight Golden Knight
Skeleton Army
Skeleton Army Bomber Mega Knight
Skeleton Army Bomber Fireball Wizard Electro Dragon Mega Knight
Fireball Wizard Electro Dragon
Skeleton Army Mega Knight Bomber Fireball Wizard Electro Dragon
Bomber Fireball Wizard Skeleton Army Mega Knight Electro Dragon Golden Knight
Skeleton Army Mega Knight
Skeleton Army Fireball Mega Knight
Wizard Mega Knight Bomber Fireball Skeleton Army Electro Dragon
Fireball Mega Knight Bomber Wizard Skeleton Army Electro Dragon Golden Knight
Wizard Bomber Fireball Electro Dragon Mega Knight
Bomber Wizard Skeleton Army Mega Knight Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball
Fireball Bomber Wizard Electro Dragon Mega Knight
Skeleton Army Mega Knight Electro Dragon Golden Knight
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight
Fireball Wizard Electro Dragon
Skeleton Army Fireball
Mega Knight Skeleton Army
Electro Dragon Mega Knight Fireball Skeleton Army
Skeleton Army
Mega Knight Electro Dragon Golden Knight
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Wizard Golden Knight
Wizard Bomber Fireball Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Bomber Fireball Golden Knight
Mega Knight Bomber Fireball Wizard Electro Dragon Golden Knight
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Golden Knight
Fireball Electro Dragon Golden Knight
Fireball Electro Dragon
Fireball
Bomber Fireball Wizard Mega Knight
Fireball Wizard Electro Dragon
Bomber Wizard
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon Golden Knight
Fireball Electro Dragon
Fireball Wizard Electro Dragon Golden Knight
Fireball Wizard Electro Dragon
Fireball Golden Knight
Fireball Electro Dragon
Fireball
Bomber Fireball Wizard Electro Dragon Golden Knight
Fireball Wizard Electro Dragon Mega Knight
Fireball
Bomber
Bomber Fireball Wizard Electro Dragon Mega Knight
Bomber Fireball Wizard Electro Dragon Mega Knight Golden Knight
Fireball Mega Knight
Fireball Wizard
Fireball Electro Dragon
Bomber Fireball Wizard Electro Dragon Mega Knight
Fireball Wizard Electro Dragon Golden Knight
Fireball Wizard Electro Dragon Mega Knight Golden Knight
Fireball Golden Knight
Fireball Wizard Electro Dragon
Electro Dragon Fireball Wizard
Fireball
Bomber Fireball Wizard Electro Dragon Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball Wizard
Fireball Skeleton Army Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Wizard Electro Dragon Mega Knight
Bomber Fireball Wizard Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball Golden Knight
Fireball Electro Dragon
Electro Dragon Fireball Mega Knight Golden Knight
Fireball Wizard Electro Dragon Mega Knight

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