My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Electro Dragon
Zap
Inferno Tower Guards
Barbarian Barrel
Inferno Tower Wizard Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Electro Dragon
Fireball
Hog Rider Inferno Tower Wizard Electro Dragon
Poison
Inferno Tower Wizard Guards Electro Dragon
Lightning
Inferno Tower Wizard Electro Dragon
Rocket
Hog Rider Inferno Tower Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Hog Rider Inferno Tower Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Hog Rider
Arrows Wizard Guards Tornado Mega Knight
Inferno Tower
Wizard
Tornado Hog Rider Mega Knight
Guards
Hog Rider
Tornado
Wizard Hog Rider Electro Dragon Mega Knight
Electro Dragon
Tornado Mega Knight
Mega Knight
Arrows Hog Rider Wizard Tornado Electro Dragon

Defense Synergies 3 10

Arrows
Mega Knight Inferno Tower Tornado
Hog Rider
Inferno Tower
Guards Arrows Tornado Electro Dragon Mega Knight
Wizard
Tornado Guards Mega Knight
Guards
Inferno Tower Wizard Electro Dragon
Tornado
Wizard Arrows Inferno Tower Electro Dragon Mega Knight
Electro Dragon
Inferno Tower Guards Tornado
Mega Knight
Arrows Inferno Tower Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Dragon
Inferno Tower Electro Dragon Mega Knight
Inferno Tower Tornado Mega Knight Electro Dragon
Inferno Tower Guards Electro Dragon Mega Knight
Arrows Tornado Mega Knight
Arrows Tornado Guards Electro Dragon Mega Knight
Inferno Tower Tornado Arrows Wizard Electro Dragon
Arrows Inferno Tower Electro Dragon Mega Knight
Inferno Tower Tornado
Guards Tornado Inferno Tower Mega Knight
Guards Arrows Wizard Tornado Electro Dragon Mega Knight
Arrows Inferno Tower Wizard Tornado Electro Dragon
Inferno Tower Mega Knight Wizard Guards Electro Dragon
Wizard Mega Knight Arrows Guards Tornado Electro Dragon
Inferno Tower Mega Knight
Inferno Tower Tornado Mega Knight
Wizard Mega Knight Arrows Inferno Tower Tornado Electro Dragon
Arrows Mega Knight Wizard Guards Tornado Electro Dragon
Arrows Wizard Tornado Guards Electro Dragon Mega Knight
Inferno Tower Tornado
Wizard Mega Knight Arrows Guards Electro Dragon
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower
Arrows Wizard Electro Dragon Mega Knight
Guards Mega Knight Inferno Tower Electro Dragon
Guards Mega Knight Inferno Tower Tornado
Inferno Tower Guards Mega Knight
Arrows Wizard Tornado Electro Dragon
Guards Inferno Tower
Inferno Tower Mega Knight
Electro Dragon Mega Knight Inferno Tower Tornado
Inferno Tower Guards
Mega Knight Inferno Tower Guards Electro Dragon
Mega Knight Arrows Guards Tornado
Mega Knight Inferno Tower Wizard Guards
Wizard Electro Dragon Mega Knight
Inferno Tower Guards Electro Dragon Tornado
Arrows Mega Knight Inferno Tower Wizard Electro Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Guards
Wizard Arrows Mega Knight
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Guards Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows Tornado
Arrows Wizard Electro Dragon Mega Knight
Arrows Wizard Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Wizard Electro Dragon Mega Knight
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon Mega Knight
Arrows Tornado
Arrows Wizard Tornado Electro Dragon
Electro Dragon Wizard Guards
Arrows Wizard Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows Wizard
Guards Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows
Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Arrows Tornado
Electro Dragon Mega Knight
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado Mega Knight
Wizard Electro Dragon Mega Knight

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