My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Ice Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Knight Ice Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Balloon Ice Wizard Electro Wizard Lumberjack
Fireball
Balloon Ice Wizard Electro Wizard Lumberjack
Poison
Bats Balloon Ice Wizard Electro Wizard
Lightning
Knight Balloon Ice Wizard Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Ice Wizard Freeze Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Ice Wizard Freeze

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Mega Knight Lumberjack
Knight
Bats Balloon Ice Wizard Electro Wizard Lumberjack
Freeze
Balloon
Balloon
Bats Knight Freeze Lumberjack Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Knight Balloon Lumberjack
Electro Wizard
Knight Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Knight Ice Wizard Electro Wizard Mega Knight
Mega Knight
Bats Balloon Electro Wizard Lumberjack

Defense Synergies 3 13

Bats
Knight Freeze Ice Wizard Electro Wizard Lumberjack Mega Knight
Knight
Bats Ice Wizard Electro Wizard Lumberjack
Freeze
Bats Electro Wizard Lumberjack Mega Knight
Balloon
Ice Wizard
Knight Bats Lumberjack Mega Knight
Electro Wizard
Knight Bats Freeze Lumberjack Mega Knight
Lumberjack
Bats Knight Freeze Ice Wizard Electro Wizard
Mega Knight
Bats Freeze Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Lumberjack Bats Knight Ice Wizard Electro Wizard Mega Knight
Lumberjack Mega Knight Bats Knight Freeze Ice Wizard Electro Wizard
Lumberjack Bats Knight Ice Wizard Electro Wizard Mega Knight
Lumberjack Mega Knight
Freeze Bats Ice Wizard Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Freeze Ice Wizard
Electro Wizard Mega Knight
Ice Wizard Lumberjack
Knight Ice Wizard Electro Wizard Lumberjack Mega Knight
Bats Ice Wizard Electro Wizard Knight Freeze Lumberjack Mega Knight
Bats Ice Wizard Electro Wizard
Lumberjack Mega Knight Bats Knight Freeze Ice Wizard Electro Wizard
Mega Knight Bats Freeze Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack Mega Knight
Freeze Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Knight Electro Wizard Lumberjack
Mega Knight Bats Knight Ice Wizard Electro Wizard Lumberjack
Freeze Bats Knight Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Bats Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Electro Wizard
Electro Wizard Knight Lumberjack Mega Knight
Lumberjack Mega Knight Bats Knight Electro Wizard
Lumberjack Mega Knight Bats Knight Electro Wizard
Knight Lumberjack Mega Knight
Bats Freeze Ice Wizard Electro Wizard
Bats Knight Ice Wizard Electro Wizard Lumberjack
Mega Knight Knight Lumberjack
Freeze Electro Wizard Mega Knight Bats Knight
Mega Knight Bats Knight Lumberjack
Mega Knight Electro Wizard
Mega Knight Knight Lumberjack
Mega Knight
Electro Wizard Bats Knight Freeze Lumberjack
Bats Mega Knight Freeze Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Ice Wizard Electro Wizard
Knight Freeze
Mega Knight
Bats Freeze Ice Wizard
Freeze Ice Wizard
Bats Electro Wizard Lumberjack
Knight Electro Wizard
Knight
Freeze
Mega Knight
Freeze
Bats
Electro Wizard Mega Knight
Mega Knight
Mega Knight
Freeze Ice Wizard Mega Knight
Ice Wizard Electro Wizard
Mega Knight
Bats Ice Wizard Electro Wizard
Electro Wizard Bats Freeze
Mega Knight
Freeze Electro Wizard
Mega Knight
Electro Wizard Bats Freeze
Ice Wizard Electro Wizard
Freeze
Knight Electro Wizard Lumberjack Mega Knight
Mega Knight
Bats Freeze Electro Wizard
Bats Electro Wizard
Freeze Electro Wizard Mega Knight
Mega Knight

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