My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Hunter Electro Wizard
The Log
Hog Rider Hunter
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Hunter Electro Wizard
Fireball
Hog Rider Hunter Electro Wizard
Poison
Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Hog Rider Hunter Electro Wizard Golden Knight Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel The Log Hog Rider Hunter

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Lightning The Log Barbarian Barrel Hunter Electro Wizard Mega Knight Golden Knight
Barbarian Barrel
Hog Rider Hunter Mega Knight
Hunter
Hog Rider Barbarian Barrel Mega Knight
Lightning
Hog Rider
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Hog Rider Barbarian Barrel Hunter The Log Electro Wizard
Golden Knight
Hog Rider

Defense Synergies 0 12

Hog Rider
Barbarian Barrel
Hunter Electro Wizard Mega Knight
Hunter
Barbarian Barrel The Log Electro Wizard Mega Knight Golden Knight
Lightning
The Log
The Log
Hunter Lightning Electro Wizard Mega Knight Golden Knight
Electro Wizard
Barbarian Barrel Hunter The Log Mega Knight
Mega Knight
Barbarian Barrel Hunter The Log Electro Wizard
Golden Knight
Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel The Log Electro Wizard Golden Knight
Hunter The Log Electro Wizard Mega Knight
Hunter Mega Knight Lightning Electro Wizard
Hunter Electro Wizard Mega Knight
Lightning Barbarian Barrel The Log Mega Knight
Barbarian Barrel The Log Hunter Electro Wizard Mega Knight
Hunter Lightning Electro Wizard
Lightning Barbarian Barrel The Log Electro Wizard Mega Knight Golden Knight
Hunter
Barbarian Barrel Hunter Electro Wizard Mega Knight
Electro Wizard Barbarian Barrel Hunter The Log Mega Knight
Hunter Electro Wizard
Hunter Mega Knight Lightning The Log Electro Wizard
Mega Knight Barbarian Barrel Hunter The Log Electro Wizard Golden Knight
Hunter Electro Wizard Mega Knight
Hunter Lightning The Log Electro Wizard Mega Knight
Mega Knight Hunter Electro Wizard
Mega Knight Barbarian Barrel Hunter The Log Electro Wizard Golden Knight
Barbarian Barrel Hunter The Log Electro Wizard Mega Knight
Hunter Electro Wizard
Mega Knight Barbarian Barrel Hunter The Log Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Electro Wizard
Electro Wizard Barbarian Barrel Hunter Lightning The Log Mega Knight
Mega Knight Hunter Lightning The Log Electro Wizard Golden Knight
Hunter Lightning Mega Knight Barbarian Barrel The Log Electro Wizard
Hunter Mega Knight
Hunter Electro Wizard
Hunter Lightning Electro Wizard
Mega Knight Hunter
Lightning Electro Wizard Mega Knight Barbarian Barrel The Log
Mega Knight Hunter Golden Knight
Lightning Mega Knight The Log Electro Wizard
Lightning Mega Knight Hunter Golden Knight
Mega Knight
Electro Wizard Barbarian Barrel Hunter Lightning The Log Golden Knight
Mega Knight Barbarian Barrel Hunter The Log Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel The Log Golden Knight
Barbarian Barrel The Log Electro Wizard Golden Knight
Lightning Barbarian Barrel The Log
Lightning Barbarian Barrel The Log
Barbarian Barrel The Log Mega Knight
Hunter
The Log
The Log Barbarian Barrel Hunter Lightning
The Log Lightning Golden Knight
Lightning Electro Wizard
Lightning Barbarian Barrel The Log Electro Wizard Golden Knight
Lightning
Lightning Barbarian Barrel Hunter The Log Golden Knight
Lightning Barbarian Barrel
Lightning Barbarian Barrel The Log
Lightning Barbarian Barrel Hunter The Log Golden Knight
Lightning Barbarian Barrel The Log Mega Knight
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Hunter The Log Electro Wizard Mega Knight
Lightning Barbarian Barrel The Log Mega Knight Golden Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning Barbarian Barrel The Log
The Log Barbarian Barrel Hunter Mega Knight
The Log Barbarian Barrel Hunter Lightning Electro Wizard Golden Knight
Lightning The Log Mega Knight Golden Knight
Lightning Barbarian Barrel The Log Golden Knight
Lightning Hunter Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Hunter The Log Mega Knight
Lightning Electro Wizard
Mega Knight
Lightning The Log
Lightning Electro Wizard Barbarian Barrel
Lightning Hunter Electro Wizard
The Log Barbarian Barrel
Lightning Hunter Electro Wizard Mega Knight
The Log Lightning
Lightning
Mega Knight
Lightning The Log Electro Wizard Golden Knight
Lightning Electro Wizard
Lightning Barbarian Barrel The Log Electro Wizard Mega Knight Golden Knight
Lightning Mega Knight

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