My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Mighty Miner
Giant Snowball
Bats Goblin Gang Dart Goblin Mighty Miner
Zap
Bats Goblin Gang Dart Goblin Mighty Miner
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Valkyrie
Fireball
Goblin Gang Dart Goblin Mighty Miner
Poison
Bats Goblin Gang Dart Goblin
Lightning
Valkyrie Mighty Miner
Rocket
Valkyrie Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Arrows Goblin Gang Dart Goblin Valkyrie Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Arrows

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie
Arrows
Mirror Mighty Miner
Goblin Gang
Dart Goblin Valkyrie Mirror
Dart Goblin
Valkyrie Goblin Gang Mirror The Log
Valkyrie
Bats Dart Goblin Goblin Gang
Mirror
Arrows The Log Goblin Gang Dart Goblin
The Log
Mirror Dart Goblin
Mighty Miner
Arrows

Defense Synergies 1 14

Bats
Dart Goblin Valkyrie The Log
Arrows
Mirror Valkyrie
Goblin Gang
Dart Goblin Valkyrie Mirror The Log
Dart Goblin
Bats Goblin Gang Valkyrie Mirror The Log
Valkyrie
Bats Arrows Goblin Gang Dart Goblin Mirror The Log
Mirror
Arrows Goblin Gang Dart Goblin Valkyrie The Log
The Log
Bats Goblin Gang Dart Goblin Valkyrie Mirror
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie The Log
Bats Goblin Gang Dart Goblin Valkyrie The Log
Goblin Gang Bats Dart Goblin Valkyrie
Bats Goblin Gang Dart Goblin Valkyrie
Arrows Valkyrie The Log
Arrows Goblin Gang The Log Bats Dart Goblin Valkyrie
Bats Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin Valkyrie The Log
Mighty Miner Goblin Gang
Goblin Gang Dart Goblin Valkyrie
Bats Goblin Gang Dart Goblin Valkyrie Arrows The Log
Arrows Bats Goblin Gang Dart Goblin
Bats Goblin Gang Valkyrie The Log
Valkyrie Bats Arrows Goblin Gang Dart Goblin The Log
Goblin Gang
Goblin Gang The Log
Bats Arrows Goblin Gang Valkyrie
Arrows Bats Goblin Gang Dart Goblin Valkyrie The Log
Arrows Valkyrie The Log Bats Dart Goblin
Dart Goblin
Goblin Gang Valkyrie Bats Arrows Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Arrows Goblin Gang Valkyrie The Log
Goblin Gang Bats Valkyrie The Log
Goblin Gang Valkyrie Bats The Log
Goblin Gang Valkyrie Mighty Miner
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin Valkyrie
Mighty Miner Valkyrie
Bats Valkyrie The Log
Goblin Gang Dart Goblin
Bats Dart Goblin Valkyrie
Arrows Valkyrie The Log
Goblin Gang Valkyrie
Dart Goblin Valkyrie
Goblin Gang Bats Dart Goblin Valkyrie The Log Mighty Miner
Bats Arrows Valkyrie Dart Goblin The Log Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Valkyrie The Log
Arrows Valkyrie The Log
Arrows Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Bats Goblin Gang
Arrows Dart Goblin Valkyrie The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Bats
Arrows Dart Goblin The Log
Arrows Dart Goblin Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows
Mighty Miner
Arrows The Log
Bats Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows The Log
Goblin Gang Dart Goblin Valkyrie
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Bats Goblin Gang Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log

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