My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard Mighty Miner
Giant Snowball
Minions Graveyard Mighty Miner
Zap
Minions Graveyard Mighty Miner
Barbarian Barrel
Hunter Graveyard
The Log
Hunter Graveyard
Earthquake
Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Hunter Mother Witch Graveyard
Fireball
Minions Hunter Mother Witch Mighty Miner
Poison
Minions Hunter Mother Witch Graveyard
Lightning
Hunter Mother Witch Mighty Miner
Rocket
Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Void Fireball Hunter Mother Witch Mighty Miner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Earthquake Void Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Graveyard
Earthquake
Fireball Hunter Mother Witch Graveyard
Fireball
Graveyard Earthquake
Void
Hunter
Earthquake
Mother Witch
Earthquake
Graveyard
Fireball Minions Earthquake
Mighty Miner

Defense Synergies 0 2

Minions
Hunter
Earthquake
Fireball
Fireball
Earthquake
Void
Hunter
Minions
Mother Witch
Graveyard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Fireball Void
Hunter Minions
Hunter Minions Void
Hunter Minions
Earthquake Fireball
Fireball Minions Earthquake Hunter Mother Witch
Minions Hunter Fireball Void
Earthquake Fireball Void
Hunter Mighty Miner Minions
Hunter
Minions Mother Witch Earthquake Fireball Hunter
Minions Hunter Fireball
Hunter Minions Earthquake Fireball
Fireball Minions Earthquake Hunter
Hunter
Fireball Hunter
Minions Fireball Hunter
Fireball Minions Hunter
Earthquake Hunter Minions Fireball Mother Witch
Hunter
Minions Earthquake Fireball Hunter Mother Witch
Hunter Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void
Fireball Void Hunter
Minions Hunter
Hunter Fireball
Hunter Mighty Miner
Fireball Mother Witch Minions Hunter
Minions Fireball Void Hunter
Mighty Miner Hunter
Void Minions Fireball
Minions Hunter
Fireball Void
Fireball Hunter
Fireball
Minions Fireball Hunter Mighty Miner
Minions Earthquake Fireball Hunter Mother Witch Mighty Miner
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Void
Fireball Void
Earthquake Fireball Void
Earthquake Fireball Void
Fireball Earthquake
Fireball Mother Witch Minions Hunter
Earthquake
Earthquake Fireball Hunter
Fireball Void
Minions Fireball Void
Void Earthquake Fireball
Fireball Void
Earthquake Fireball Void Hunter
Earthquake Minions Fireball Void
Earthquake Fireball
Earthquake Fireball Hunter
Earthquake Fireball
Earthquake Fireball
Minions
Void Earthquake Fireball Hunter
Earthquake Fireball Void Mother Witch
Minions Earthquake Fireball Void
Fireball Void
Void
Earthquake Fireball Void
Earthquake Mother Witch Fireball Hunter
Fireball Void Earthquake Hunter
Fireball Void
Fireball Void
Fireball Void Hunter Mother Witch
Minions Fireball Void
Fireball Void
Void Earthquake Fireball Hunter
Void Fireball
Mighty Miner
Earthquake Fireball
Earthquake Minions Fireball Void
Fireball Hunter
Fireball
Fireball Void Hunter
Earthquake Fireball
Void Fireball
Minions Fireball
Fireball Void
Void Fireball
Fireball Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: