My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram P.E.K.K.A Royal Ghost Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A Royal Ghost Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Mighty Miner
Giant Snowball
Battle Ram Lumberjack Mighty Miner
Zap
Battle Ram Inferno Tower Mighty Miner
Barbarian Barrel
Ice Spirit Battle Ram Inferno Tower Royal Ghost Lumberjack
The Log
Ice Spirit Battle Ram Lumberjack
Earthquake
Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram P.E.K.K.A Royal Ghost Lumberjack
Fireball
Battle Ram Inferno Tower Lumberjack Mighty Miner
Poison
Inferno Tower
Lightning
Battle Ram Inferno Tower Lumberjack Mighty Miner
Rocket
Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Inferno Tower P.E.K.K.A Royal Ghost Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Royal Ghost Fireball Battle Ram Lumberjack Mighty Miner Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Royal Ghost Fireball Battle Ram

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Royal Ghost Lumberjack
Fireball
Battle Ram
Battle Ram
Ice Spirit Fireball P.E.K.K.A Royal Ghost Lumberjack
Inferno Tower
P.E.K.K.A
Ice Spirit Battle Ram Lumberjack
Royal Ghost
Ice Spirit Battle Ram Lumberjack
Lumberjack
Ice Spirit Battle Ram P.E.K.K.A Royal Ghost
Mighty Miner

Defense Synergies 1 8

Ice Spirit
Inferno Tower Fireball P.E.K.K.A Royal Ghost Lumberjack
Fireball
Ice Spirit Inferno Tower Lumberjack
Battle Ram
Inferno Tower
Ice Spirit Fireball Royal Ghost Lumberjack
P.E.K.K.A
Ice Spirit
Royal Ghost
Ice Spirit Inferno Tower
Lumberjack
Ice Spirit Fireball Inferno Tower
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Inferno Tower P.E.K.K.A Lumberjack Ice Spirit
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Fireball Royal Ghost Lumberjack
Inferno Tower Ice Spirit Fireball
Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Mighty Miner Lumberjack
Ice Spirit Inferno Tower Royal Ghost Lumberjack
Fireball Royal Ghost Lumberjack
Inferno Tower Fireball
Inferno Tower P.E.K.K.A Lumberjack Ice Spirit Fireball
Fireball Ice Spirit P.E.K.K.A Royal Ghost Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Ice Spirit Fireball P.E.K.K.A Lumberjack
Fireball Inferno Tower P.E.K.K.A Lumberjack
Ice Spirit Fireball Royal Ghost Lumberjack
Ice Spirit Fireball Royal Ghost Lumberjack
P.E.K.K.A Inferno Tower Lumberjack
Royal Ghost Fireball P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower P.E.K.K.A Royal Ghost
Fireball Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Inferno Tower
P.E.K.K.A Lumberjack Fireball Inferno Tower
Inferno Tower P.E.K.K.A Lumberjack Mighty Miner
Fireball Ice Spirit
P.E.K.K.A Fireball Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Mighty Miner Lumberjack
P.E.K.K.A Ice Spirit Fireball Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Lumberjack
P.E.K.K.A Fireball
P.E.K.K.A Fireball Inferno Tower Lumberjack
Fireball
Inferno Tower Ice Spirit Fireball P.E.K.K.A Lumberjack Mighty Miner
Fireball Inferno Tower P.E.K.K.A Royal Ghost Mighty Miner
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Fireball
Fireball Ice Spirit
Fireball Ice Spirit
Fireball
Fireball Lumberjack
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball Royal Ghost
Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Fireball
Ice Spirit Fireball
P.E.K.K.A Mighty Miner
Fireball
Ice Spirit Fireball
Fireball
Fireball
Fireball Lumberjack
Fireball
Fireball
P.E.K.K.A
Ice Spirit Fireball
Fireball
Fireball Royal Ghost
P.E.K.K.A
Fireball

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