My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Giant Magic Archer Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Goblin Giant Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky Mighty Miner
Giant Snowball
Mighty Miner
Zap
Goblin Giant Sparky Mighty Miner
Barbarian Barrel
Heal Spirit Goblin Cage Magic Archer Sparky
The Log
Heal Spirit Goblin Cage Sparky
Earthquake
Goblin Cage
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Goblin Cage Magic Archer Sparky
Fireball
Goblin Cage Magic Archer Sparky Mighty Miner
Poison
Goblin Cage Magic Archer Sparky
Lightning
Goblin Cage Magic Archer Sparky Mighty Miner
Rocket
Magic Archer Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Sparky Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Earthquake Goblin Cage Magic Archer Mighty Miner Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Earthquake Goblin Cage

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Goblin Giant Sparky Heal Spirit Goblin Cage Magic Archer Mighty Miner
Heal Spirit
Zap Goblin Cage Goblin Giant Sparky
Earthquake
Zap Goblin Giant Sparky
Goblin Cage
Zap Heal Spirit Magic Archer
Goblin Giant
Zap Sparky Heal Spirit Earthquake Magic Archer
Magic Archer
Zap Goblin Cage Goblin Giant
Sparky
Zap Goblin Giant Heal Spirit Earthquake
Mighty Miner
Zap

Defense Synergies 1 11

Zap
Goblin Giant Earthquake Goblin Cage Magic Archer Sparky Mighty Miner
Heal Spirit
Earthquake
Zap Goblin Cage Sparky
Goblin Cage
Zap Earthquake Magic Archer Sparky
Goblin Giant
Zap Magic Archer Sparky
Magic Archer
Zap Goblin Cage Goblin Giant
Sparky
Zap Earthquake Goblin Cage Goblin Giant
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Goblin Cage Goblin Giant Magic Archer Sparky
Sparky Zap Goblin Cage
Goblin Cage Sparky
Goblin Cage Sparky
Earthquake Goblin Cage Sparky
Zap Earthquake Magic Archer
Zap Goblin Cage Magic Archer
Earthquake Zap Goblin Cage Goblin Giant Magic Archer Sparky
Sparky Mighty Miner Goblin Cage
Sparky
Zap Earthquake Goblin Giant Magic Archer
Zap Magic Archer
Goblin Cage Sparky Zap Earthquake
Sparky Zap Earthquake Goblin Cage Magic Archer
Sparky Goblin Cage
Zap Goblin Cage Sparky
Sparky Goblin Cage
Goblin Cage Zap Magic Archer
Zap Earthquake Goblin Cage Magic Archer
Sparky Goblin Cage
Earthquake Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Sparky
Zap Magic Archer
Zap Goblin Cage Goblin Giant Sparky
Zap Goblin Cage Goblin Giant Sparky
Goblin Cage Goblin Giant Sparky Mighty Miner
Zap Goblin Giant Magic Archer
Sparky Goblin Cage Goblin Giant
Mighty Miner Goblin Cage Goblin Giant Sparky
Zap Goblin Cage Magic Archer Sparky
Goblin Cage Goblin Giant Sparky
Goblin Cage Sparky
Zap Goblin Cage Goblin Giant
Goblin Cage Goblin Giant Sparky
Goblin Cage Magic Archer Sparky
Sparky Zap Goblin Cage Goblin Giant Magic Archer Mighty Miner
Zap Earthquake Goblin Cage Magic Archer Sparky Mighty Miner
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Sparky
Zap Magic Archer
Earthquake Goblin Giant Magic Archer Sparky
Earthquake Sparky
Zap Earthquake Magic Archer Sparky
Zap Goblin Giant Magic Archer
Earthquake Magic Archer Sparky
Earthquake Zap Magic Archer
Zap
Sparky
Zap Earthquake Magic Archer Sparky
Zap Magic Archer
Earthquake Magic Archer Sparky
Earthquake Magic Archer
Earthquake Zap Magic Archer Sparky
Earthquake Zap Magic Archer Sparky
Earthquake Magic Archer Sparky
Earthquake Sparky
Sparky
Zap Earthquake Magic Archer Sparky
Zap Earthquake Magic Archer
Earthquake Magic Archer Sparky
Sparky
Earthquake Zap
Zap Earthquake Magic Archer Sparky
Zap Earthquake Magic Archer Sparky
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Zap
Sparky
Zap Earthquake Magic Archer Sparky
Zap Magic Archer Sparky
Mighty Miner Sparky
Earthquake Magic Archer Sparky
Zap Earthquake Magic Archer
Zap Magic Archer
Magic Archer Sparky
Zap Earthquake Magic Archer
Zap Sparky
Sparky
Zap Magic Archer Sparky
Zap Magic Archer
Zap Goblin Giant Magic Archer Sparky
Sparky
Sparky

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