My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Battle Ram Prince Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Battle Ram Prince
Giant Snowball
Minions Musketeer Battle Ram
Zap
Minions Battle Ram Prince
Barbarian Barrel
Elixir Golem Musketeer Battle Ram Bomb Tower
The Log
Elixir Golem Musketeer Battle Ram Prince
Earthquake
Elixir Golem Bomb Tower
Arrows
Minions
Royal Delivery
Minions Elixir Golem Musketeer Battle Ram Prince
Fireball
Minions Elixir Golem Musketeer Battle Ram Bomb Tower
Poison
Minions Elixir Golem Musketeer Bomb Tower
Lightning
Musketeer Battle Ram Bomb Tower Prince Monk
Rocket
Musketeer Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Elixir Golem Musketeer Battle Ram Bomb Tower Prince Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Minions Elixir Golem Musketeer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elixir Golem Battle Ram Barbarian Barrel Prince
Elixir Golem
Minions Musketeer Barbarian Barrel Monk
Musketeer
Elixir Golem Battle Ram Barbarian Barrel Prince
Battle Ram
Minions Musketeer Barbarian Barrel
Bomb Tower
Barbarian Barrel
Minions Elixir Golem Musketeer Battle Ram Prince
Prince
Minions Musketeer Barbarian Barrel
Monk
Elixir Golem

Defense Synergies 1 6

Minions
Musketeer Barbarian Barrel Prince
Elixir Golem
Musketeer
Minions Bomb Tower Barbarian Barrel
Battle Ram
Bomb Tower
Barbarian Barrel Musketeer
Barbarian Barrel
Bomb Tower Minions Musketeer Prince
Prince
Minions Barbarian Barrel
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Barbarian Barrel
Bomb Tower Minions Musketeer Prince Monk
Bomb Tower Prince Minions Musketeer
Bomb Tower Prince Minions Musketeer Monk
Bomb Tower Barbarian Barrel Prince Monk
Barbarian Barrel Minions Musketeer Bomb Tower
Minions Musketeer Bomb Tower
Musketeer Bomb Tower Barbarian Barrel Monk
Minions Musketeer Bomb Tower Prince
Musketeer Barbarian Barrel Prince
Minions Musketeer Bomb Tower Barbarian Barrel
Minions Musketeer
Bomb Tower Prince Minions Musketeer
Bomb Tower Minions Barbarian Barrel Prince
Bomb Tower Prince
Bomb Tower Monk Prince
Bomb Tower Minions Musketeer Prince
Bomb Tower Minions Musketeer Barbarian Barrel Prince
Bomb Tower Barbarian Barrel Minions Musketeer
Musketeer Bomb Tower Prince
Minions Musketeer Bomb Tower Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Prince
Musketeer Bomb Tower Barbarian Barrel Prince Monk
Minions Musketeer Bomb Tower Prince
Prince Musketeer Barbarian Barrel Monk
Musketeer Prince
Minions Musketeer Bomb Tower Monk
Prince Minions Musketeer Bomb Tower
Bomb Tower Prince
Minions Bomb Tower Barbarian Barrel Prince Monk
Musketeer
Minions Musketeer Bomb Tower Prince
Monk Prince
Prince Bomb Tower
Musketeer Bomb Tower
Minions Musketeer Bomb Tower Barbarian Barrel Prince Monk
Minions Musketeer Bomb Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel Monk
Monk Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer Barbarian Barrel Prince
Barbarian Barrel
Minions Musketeer Monk
Musketeer
Barbarian Barrel
Monk
Minions Musketeer Prince
Monk Musketeer Barbarian Barrel Prince
Monk Musketeer
Musketeer Barbarian Barrel
Minions Musketeer Barbarian Barrel Monk
Musketeer Barbarian Barrel Prince
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Monk Barbarian Barrel
Minions
Musketeer Barbarian Barrel Prince Monk
Barbarian Barrel Monk
Minions Musketeer Prince Monk
Musketeer Prince Monk
Musketeer Barbarian Barrel Monk
Barbarian Barrel
Musketeer Barbarian Barrel Monk
Musketeer Prince Monk
Musketeer Barbarian Barrel
Musketeer
Minions Musketeer
Musketeer
Monk
Prince
Monk
Minions Musketeer Barbarian Barrel Prince
Musketeer Monk
Barbarian Barrel
Musketeer Prince
Musketeer
Monk
Musketeer Prince
Minions Musketeer
Musketeer
Musketeer Barbarian Barrel Prince Monk

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