My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Giant Skeleton P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Giant Skeleton P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Giant Skeleton Phoenix
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Giant Skeleton
The Log
Battle Ram Dark Prince Giant Skeleton
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Dark Prince Giant Skeleton P.E.K.K.A
Fireball
Minions Battle Ram
Poison
Minions Phoenix
Lightning
Battle Ram Dark Prince Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Void Battle Ram Dark Prince Phoenix Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Void Battle Ram

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Dark Prince Giant Skeleton P.E.K.K.A
Battle Ram
The Log Minions P.E.K.K.A
Void
Dark Prince
Minions
Giant Skeleton
Minions The Log
P.E.K.K.A
Minions Battle Ram The Log
The Log
Battle Ram Giant Skeleton P.E.K.K.A
Phoenix

Defense Synergies 1 6

Minions
Dark Prince Giant Skeleton P.E.K.K.A The Log
Battle Ram
Void
Dark Prince
Minions The Log
Giant Skeleton
Minions The Log
P.E.K.K.A
The Log Minions
The Log
P.E.K.K.A Minions Dark Prince Giant Skeleton
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Void The Log
P.E.K.K.A Minions Dark Prince The Log Phoenix
P.E.K.K.A Minions Void Dark Prince Giant Skeleton
P.E.K.K.A Minions Dark Prince Phoenix
Dark Prince Giant Skeleton P.E.K.K.A The Log
The Log Minions Dark Prince
Minions Void Phoenix
Void Giant Skeleton P.E.K.K.A The Log Phoenix
P.E.K.K.A Minions Phoenix
Dark Prince Giant Skeleton Phoenix
Minions Dark Prince Giant Skeleton The Log
Minions Phoenix
P.E.K.K.A Minions Dark Prince Giant Skeleton The Log
Minions Dark Prince P.E.K.K.A The Log
P.E.K.K.A Phoenix
P.E.K.K.A The Log
Minions Dark Prince P.E.K.K.A
Minions Dark Prince The Log
The Log Minions Dark Prince Giant Skeleton
P.E.K.K.A Phoenix
Dark Prince Minions Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince Giant Skeleton P.E.K.K.A
Void The Log Phoenix
Giant Skeleton P.E.K.K.A Minions Dark Prince The Log
Dark Prince Giant Skeleton P.E.K.K.A The Log Phoenix
Giant Skeleton P.E.K.K.A Dark Prince Phoenix
Minions
Dark Prince P.E.K.K.A Minions Void Giant Skeleton Phoenix
Giant Skeleton P.E.K.K.A Dark Prince Phoenix
Void Giant Skeleton P.E.K.K.A Minions Dark Prince The Log Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Minions Dark Prince Giant Skeleton Phoenix
P.E.K.K.A Void Dark Prince Giant Skeleton The Log Phoenix
Dark Prince Giant Skeleton P.E.K.K.A
Phoenix Minions Dark Prince Giant Skeleton P.E.K.K.A The Log
Minions Dark Prince Giant Skeleton P.E.K.K.A The Log Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Giant Skeleton The Log
Void The Log
Void Giant Skeleton The Log
Void Dark Prince Giant Skeleton The Log
Dark Prince The Log
Minions
The Log
The Log
Void The Log
Minions Void
Void Dark Prince The Log
Void
Void The Log
Minions Void
The Log
The Log
The Log
Minions
Void Dark Prince The Log
The Log
Minions Void Giant Skeleton The Log
Void
Void The Log
Void The Log
The Log Dark Prince
Void The Log
Void The Log
Void The Log
Minions Void
Void
Void The Log
Void
P.E.K.K.A Giant Skeleton
The Log
Minions Void Dark Prince
The Log
Void Dark Prince
The Log
Void Giant Skeleton
Dark Prince P.E.K.K.A
Minions Giant Skeleton The Log
Void
Void Dark Prince Giant Skeleton The Log

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