My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarian Barrel P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Inferno Dragon
Giant Snowball
Goblins Minions Inferno Dragon
Zap
Goblins Minions Bandit Inferno Dragon
Barbarian Barrel
Goblins Bandit
The Log
Goblins Bandit
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions P.E.K.K.A Bandit Inferno Dragon
Fireball
Minions Bandit Inferno Dragon
Poison
Minions
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Minions Bandit Freeze Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Minions Bandit

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Mega Knight Barbarian Barrel P.E.K.K.A Bandit Inferno Dragon
Barbarian Barrel
Minions P.E.K.K.A Bandit Mega Knight
Freeze
P.E.K.K.A
Minions Barbarian Barrel
Bandit
Minions Barbarian Barrel Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Barbarian Barrel Bandit

Defense Synergies 0 14

Goblins
Barbarian Barrel Freeze Bandit
Minions
Barbarian Barrel Freeze P.E.K.K.A Bandit Mega Knight
Barbarian Barrel
Goblins Minions P.E.K.K.A Bandit Mega Knight
Freeze
Goblins Minions Mega Knight
P.E.K.K.A
Minions Barbarian Barrel
Bandit
Goblins Minions Barbarian Barrel Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minions Barbarian Barrel Freeze Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel
P.E.K.K.A Inferno Dragon Goblins Minions Bandit Mega Knight
P.E.K.K.A Mega Knight Goblins Minions Freeze Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Goblins Minions Bandit Mega Knight
Barbarian Barrel P.E.K.K.A Mega Knight
Barbarian Barrel Freeze Goblins Minions Bandit Mega Knight
Minions Inferno Dragon Freeze
Barbarian Barrel P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Inferno Dragon Goblins Minions
Goblins Barbarian Barrel Bandit Mega Knight
Goblins Minions Barbarian Barrel Freeze Bandit Mega Knight
Minions Inferno Dragon
P.E.K.K.A Mega Knight Minions Freeze Bandit
Mega Knight Goblins Minions Barbarian Barrel Freeze P.E.K.K.A
P.E.K.K.A Inferno Dragon Bandit Mega Knight
Freeze P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Goblins Minions P.E.K.K.A
Mega Knight Goblins Minions Barbarian Barrel Bandit
Barbarian Barrel Freeze Minions Bandit Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Goblins Minions Barbarian Barrel P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Barbarian Barrel P.E.K.K.A Bandit
Bandit Barbarian Barrel Inferno Dragon Mega Knight
P.E.K.K.A Bandit Mega Knight Goblins Minions
P.E.K.K.A Mega Knight Barbarian Barrel Bandit
P.E.K.K.A Bandit Inferno Dragon Mega Knight
Minions Freeze
P.E.K.K.A Goblins Minions Bandit
P.E.K.K.A Mega Knight Inferno Dragon
Freeze P.E.K.K.A Mega Knight Goblins Minions Barbarian Barrel Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Minions
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bandit
Mega Knight
Goblins Minions Barbarian Barrel Freeze P.E.K.K.A Inferno Dragon
Minions Mega Knight Barbarian Barrel Freeze P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Freeze
Barbarian Barrel Mega Knight
Minions Freeze
Barbarian Barrel Freeze
Bandit
Goblins Minions
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Minions Barbarian Barrel Freeze Bandit
Barbarian Barrel
Barbarian Barrel Bandit
Barbarian Barrel Bandit Mega Knight
Barbarian Barrel Freeze
Minions
Barbarian Barrel Bandit Mega Knight
Barbarian Barrel Mega Knight
Minions Mega Knight
Barbarian Barrel
Freeze Barbarian Barrel Mega Knight
Inferno Dragon
Barbarian Barrel Bandit
Bandit Mega Knight
Barbarian Barrel Bandit
Minions Freeze
Bandit Mega Knight
Freeze
P.E.K.K.A Mega Knight
Minions Barbarian Barrel Freeze Bandit
Freeze
Barbarian Barrel
Mega Knight
P.E.K.K.A Mega Knight
Minions Freeze
Barbarian Barrel Freeze Bandit Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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