My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Goblin Giant Royal Ghost Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Lumberjack
Zap
Minions Goblin Giant
Barbarian Barrel
Hunter Royal Ghost Lumberjack
The Log
Hunter Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Hunter Royal Ghost Lumberjack Mother Witch
Fireball
Minions Hunter Lumberjack Mother Witch
Poison
Minions Hunter Mother Witch
Lightning
Hunter Lumberjack Mother Witch
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Royal Ghost Hunter Lumberjack Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant Minions Hunter Royal Ghost Lumberjack Mother Witch
Arrows
Zap Goblin Giant Lumberjack Mother Witch
Minions
Zap Goblin Giant Lumberjack
Hunter
Zap Goblin Giant Lumberjack
Goblin Giant
Zap Arrows Minions Hunter Lumberjack Mother Witch
Royal Ghost
Zap Lumberjack Mother Witch
Lumberjack
Zap Arrows Minions Hunter Goblin Giant Royal Ghost
Mother Witch
Zap Arrows Goblin Giant Royal Ghost

Defense Synergies 1 14

Zap
Goblin Giant Arrows Minions Hunter Royal Ghost Lumberjack Mother Witch
Arrows
Zap Lumberjack Mother Witch
Minions
Zap Hunter Goblin Giant Lumberjack
Hunter
Zap Minions Lumberjack
Goblin Giant
Zap Minions
Royal Ghost
Zap Mother Witch
Lumberjack
Zap Arrows Minions Hunter Mother Witch
Mother Witch
Zap Arrows Royal Ghost Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Giant
Hunter Lumberjack Zap Minions
Hunter Lumberjack Minions
Hunter Lumberjack Minions
Arrows Lumberjack
Arrows Zap Minions Hunter Royal Ghost Lumberjack Mother Witch
Minions Hunter Zap Arrows
Zap Arrows Goblin Giant
Hunter Minions Lumberjack
Hunter Royal Ghost Lumberjack
Minions Mother Witch Zap Arrows Hunter Goblin Giant Royal Ghost Lumberjack
Arrows Minions Hunter Zap
Hunter Lumberjack Zap Minions
Zap Arrows Minions Hunter Royal Ghost Lumberjack
Hunter Lumberjack
Zap Hunter Lumberjack
Arrows Minions Hunter Lumberjack
Arrows Zap Minions Hunter Royal Ghost Lumberjack
Zap Arrows Hunter Minions Royal Ghost Lumberjack Mother Witch
Hunter Lumberjack
Royal Ghost Arrows Minions Hunter Goblin Giant Lumberjack Mother Witch
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Royal Ghost
Zap Arrows Hunter Royal Ghost Lumberjack
Lumberjack Zap Minions Hunter Goblin Giant
Hunter Lumberjack Zap Goblin Giant
Hunter Goblin Giant Lumberjack
Arrows Mother Witch Zap Minions Hunter Goblin Giant
Minions Hunter Goblin Giant Lumberjack
Hunter Goblin Giant Lumberjack
Zap Minions
Goblin Giant
Minions Hunter Lumberjack
Zap Arrows Goblin Giant
Hunter Goblin Giant Lumberjack
Zap Minions Hunter Goblin Giant Lumberjack
Arrows Minions Zap Hunter Royal Ghost Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost
Arrows Goblin Giant
Arrows
Zap Arrows
Arrows Mother Witch Zap Minions Hunter Goblin Giant
Arrows
Arrows Zap Hunter
Arrows Zap
Minions Lumberjack
Zap Arrows
Zap Arrows
Hunter
Arrows Minions
Zap Arrows
Zap Arrows Hunter
Arrows
Arrows
Minions
Zap Arrows Hunter
Zap Arrows Mother Witch
Minions
Arrows
Zap Arrows
Zap Arrows Mother Witch Hunter
Arrows Zap Hunter Royal Ghost
Zap Arrows
Zap Arrows
Zap Arrows Hunter Mother Witch
Zap Minions
Zap Arrows Hunter
Zap Arrows
Arrows
Zap Minions
Zap Arrows Hunter
Arrows
Hunter Lumberjack
Arrows Zap
Zap Arrows
Zap Minions
Zap
Zap Goblin Giant Royal Ghost

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