My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Lava Hound
Giant Snowball
Minions Barbarians Minion Horde Lava Hound
Zap
Minions Minion Horde Lava Hound
Barbarian Barrel
Barbarians
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Minions Minion Horde Lava Hound
Royal Delivery
Minions Barbarians Minion Horde Lava Hound
Fireball
Minions Barbarians Minion Horde Elixir Collector Lava Hound
Poison
Minions Barbarians Minion Horde Elixir Collector Lava Hound
Lightning
Elixir Collector
Rocket
Barbarians Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Fireball Barbarians Minion Horde Rocket Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Minions Fireball Barbarians

Attack Synergies 5 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound
Minions
Lava Hound
Barbarians
Minion Horde
Lava Hound
Fireball
Arrows Lava Hound
Rocket
Lava Hound
Elixir Collector
Lava Hound
Arrows Minions Minion Horde Fireball Rocket

Defense Synergies 0 3

Arrows
Barbarians Fireball
Minions
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows
Rocket
Elixir Collector
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Minion Horde Fireball
Barbarians Minion Horde Minions
Barbarians Minion Horde Rocket Minions
Barbarians Minion Horde Minions
Arrows Barbarians Fireball Rocket
Arrows Fireball Minions
Minions Minion Horde Rocket Arrows Fireball
Rocket Arrows Barbarians Fireball
Barbarians Minion Horde Minions
Barbarians Minion Horde
Minions Barbarians Minion Horde Arrows Fireball
Arrows Minions Minion Horde Fireball
Barbarians Minion Horde Minions Fireball Rocket
Fireball Rocket Arrows Minions Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Rocket Fireball
Barbarians Minion Horde Arrows Minions Fireball
Arrows Fireball Minions Barbarians Minion Horde
Arrows Minions Barbarians Fireball
Barbarians
Arrows Minions Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Arrows Rocket
Barbarians Minions Minion Horde Rocket
Rocket Barbarians Minion Horde Fireball
Barbarians Minion Horde
Arrows Fireball Rocket Minions Minion Horde
Rocket Minions Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Rocket Minions Barbarians Fireball
Barbarians Minion Horde
Minions Barbarians Minion Horde
Rocket Arrows Barbarians Fireball
Barbarians Rocket Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Minions Minion Horde Fireball Rocket
Arrows Minions Barbarians Minion Horde Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Rocket
Arrows Fireball
Rocket Arrows Minion Horde Fireball
Arrows Barbarians Fireball Rocket
Fireball Rocket Arrows Minion Horde
Arrows Fireball Minions Minion Horde Rocket
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Rocket Minions Minion Horde Fireball
Rocket Arrows Minion Horde Fireball
Fireball Arrows Rocket
Rocket Fireball
Arrows Minions Minion Horde Fireball Rocket
Arrows Fireball
Rocket Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Arrows Fireball Rocket
Minions Minion Horde Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Rocket Minions Minion Horde Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Barbarians Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Rocket Arrows
Arrows Minion Horde Fireball
Rocket Minions Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Rocket Arrows Minion Horde Fireball
Minion Horde
Rocket Arrows Fireball
Minion Horde Minions Barbarians Fireball Rocket
Fireball Rocket Arrows
Arrows Fireball
Fireball Minion Horde Rocket
Arrows Fireball
Rocket Arrows Fireball
Minion Horde
Minions Minion Horde Fireball Rocket
Fireball Rocket
Fireball Rocket
Fireball Rocket

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