My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Sparky
Giant Snowball
Minions
Zap
Minions Dark Prince Goblin Giant Sparky
Barbarian Barrel
Dark Prince Sparky
The Log
Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Dark Prince Mother Witch Sparky
Fireball
Minions Mother Witch Sparky
Poison
Minions Mother Witch Sparky
Lightning
Mini P.E.K.K.A Dark Prince Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Dark Prince Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Tornado Mini P.E.K.K.A Dark Prince Mother Witch Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Tornado Mini P.E.K.K.A

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Minions Rage Tornado Dark Prince Goblin Giant
Rage
Minions Sparky Mini P.E.K.K.A Dark Prince Goblin Giant Mother Witch
Tornado
Sparky Mini P.E.K.K.A Dark Prince Goblin Giant
Dark Prince
Minions Mini P.E.K.K.A Rage Tornado Goblin Giant Mother Witch Sparky
Goblin Giant
Sparky Minions Mini P.E.K.K.A Rage Tornado Dark Prince Mother Witch
Mother Witch
Rage Dark Prince Goblin Giant
Sparky
Mini P.E.K.K.A Rage Tornado Goblin Giant Minions Dark Prince

Defense Synergies 1 10

Minions
Dark Prince Goblin Giant
Mini P.E.K.K.A
Tornado Mother Witch
Rage
Tornado
Sparky Mini P.E.K.K.A Dark Prince Goblin Giant Mother Witch Sparky
Dark Prince
Minions Tornado Mother Witch
Goblin Giant
Minions Tornado Sparky
Mother Witch
Mini P.E.K.K.A Tornado Dark Prince
Sparky
Tornado Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Sparky
Mini P.E.K.K.A Sparky Minions Dark Prince
Mini P.E.K.K.A Tornado Sparky Minions Dark Prince
Mini P.E.K.K.A Sparky Minions Dark Prince
Mini P.E.K.K.A Tornado Dark Prince Sparky
Tornado Minions Dark Prince Mother Witch
Minions Tornado
Goblin Giant Sparky
Mini P.E.K.K.A Sparky Minions Tornado
Tornado Mini P.E.K.K.A Dark Prince Sparky
Minions Mother Witch Tornado Dark Prince Goblin Giant
Minions Tornado
Mini P.E.K.K.A Sparky Minions Dark Prince
Sparky Minions Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A Sparky
Tornado Mini P.E.K.K.A Sparky
Sparky Minions Mini P.E.K.K.A Tornado Dark Prince
Minions Tornado Dark Prince
Tornado Minions Dark Prince Mother Witch
Mini P.E.K.K.A Sparky Tornado
Dark Prince Minions Mini P.E.K.K.A Goblin Giant Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Mini P.E.K.K.A Dark Prince Tornado Goblin Giant Sparky
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Mother Witch Minions Tornado Goblin Giant
Mini P.E.K.K.A Dark Prince Sparky Minions Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Minions Mini P.E.K.K.A Tornado Dark Prince Sparky
Goblin Giant Sparky
Minions Mini P.E.K.K.A Dark Prince Sparky
Tornado Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Sparky
Sparky Minions Mini P.E.K.K.A Tornado Dark Prince Goblin Giant
Minions Mini P.E.K.K.A Dark Prince Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Goblin Giant Sparky
Dark Prince Sparky
Dark Prince Sparky
Mother Witch Minions Tornado Goblin Giant
Tornado Sparky
Tornado
Tornado
Minions Mini P.E.K.K.A Tornado Sparky
Tornado Dark Prince Sparky
Tornado
Sparky
Minions
Sparky
Sparky
Sparky
Tornado Sparky
Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Dark Prince Sparky
Tornado Mother Witch
Minions Sparky
Tornado
Tornado Sparky
Tornado Mother Witch Dark Prince Sparky
Tornado Sparky
Tornado Sparky
Tornado Sparky
Tornado Mother Witch Sparky
Minions
Mini P.E.K.K.A Sparky
Sparky
Sparky
Sparky
Sparky
Minions Dark Prince
Tornado
Mini P.E.K.K.A Dark Prince Sparky
Tornado Sparky
Dark Prince Sparky
Minions Tornado Sparky
Tornado
Tornado Dark Prince Goblin Giant Sparky

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