My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Barrel Guards Prince Miner
Giant Snowball
Bats Minions Skeleton Barrel Guards Miner
Zap
Bats Minions Skeleton Barrel Guards Prince
Barbarian Barrel
Skeleton Barrel Guards Ice Wizard
The Log
Skeleton Barrel Guards Prince
Earthquake
Guards
Arrows
Bats Minions Skeleton Barrel Guards
Royal Delivery
Bats Minions Skeleton Barrel Guards Prince Miner Ice Wizard
Fireball
Minions Skeleton Barrel Ice Wizard
Poison
Bats Minions Skeleton Barrel Guards Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Guards Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Minions Skeleton Barrel Guards Miner Ice Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Minions Skeleton Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Minions Barbarian Barrel Prince
Minions
Miner Bats Skeleton Barrel Barbarian Barrel Prince
Skeleton Barrel
Bats Miner Minions Guards Prince
Barbarian Barrel
Bats Minions Prince Miner Ice Wizard
Guards
Miner Skeleton Barrel
Prince
Bats Minions Skeleton Barrel Barbarian Barrel Miner Ice Wizard
Miner
Bats Minions Skeleton Barrel Guards Barbarian Barrel Prince
Ice Wizard
Barbarian Barrel Prince

Defense Synergies 0 14

Bats
Minions Barbarian Barrel Prince Ice Wizard
Minions
Bats Barbarian Barrel Prince Ice Wizard
Skeleton Barrel
Barbarian Barrel
Bats Minions Guards Prince Miner Ice Wizard
Guards
Barbarian Barrel Prince Ice Wizard
Prince
Bats Minions Barbarian Barrel Guards Ice Wizard
Miner
Barbarian Barrel
Ice Wizard
Bats Minions Barbarian Barrel Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Barbarian Barrel
Bats Minions Prince Ice Wizard
Prince Bats Minions Ice Wizard
Prince Bats Minions Guards Ice Wizard
Barbarian Barrel Prince
Barbarian Barrel Bats Minions Guards Ice Wizard
Bats Minions Ice Wizard
Skeleton Barrel Barbarian Barrel
Minions Prince Ice Wizard
Guards Barbarian Barrel Prince Miner Ice Wizard
Bats Minions Guards Ice Wizard Barbarian Barrel
Minions Bats Ice Wizard
Prince Bats Minions Guards Ice Wizard
Bats Minions Barbarian Barrel Guards Prince
Prince
Prince
Bats Minions Prince
Bats Minions Barbarian Barrel Guards Prince Ice Wizard
Barbarian Barrel Bats Minions Guards Ice Wizard
Prince
Bats Minions Barbarian Barrel Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Prince
Skeleton Barrel Barbarian Barrel Prince Miner
Guards Bats Minions Prince
Guards Prince Bats Barbarian Barrel
Guards Prince
Bats Minions Skeleton Barrel Ice Wizard
Guards Prince Bats Minions Ice Wizard
Prince
Bats Minions Barbarian Barrel Prince
Guards
Bats Minions Guards Prince
Guards Prince
Prince Guards
Guards Bats Minions Barbarian Barrel Prince
Bats Minions Barbarian Barrel Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel Guards
Skeleton Barrel Barbarian Barrel Miner Ice Wizard
Skeleton Barrel Barbarian Barrel Miner
Skeleton Barrel Barbarian Barrel Guards Prince
Barbarian Barrel
Bats Minions Skeleton Barrel Ice Wizard
Skeleton Barrel Barbarian Barrel Ice Wizard
Miner Skeleton Barrel
Bats Minions Guards Prince
Miner Skeleton Barrel Barbarian Barrel Prince
Skeleton Barrel Barbarian Barrel Miner
Minions Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Prince
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Bats Minions
Skeleton Barrel Barbarian Barrel Prince
Skeleton Barrel Barbarian Barrel Miner
Minions Prince
Prince
Skeleton Barrel Barbarian Barrel
Barbarian Barrel Ice Wizard
Miner Skeleton Barrel Barbarian Barrel Ice Wizard
Skeleton Barrel Prince Miner
Miner Skeleton Barrel Barbarian Barrel
Bats Ice Wizard
Bats Minions Skeleton Barrel Guards
Miner
Prince
Skeleton Barrel Bats Minions Barbarian Barrel Guards Prince
Ice Wizard
Barbarian Barrel
Miner Prince
Skeleton Barrel
Prince
Bats Minions Guards
Bats
Skeleton Barrel Barbarian Barrel Prince Miner
Prince

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