My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Guards Balloon
Giant Snowball
Minions Dart Goblin Flying Machine Guards Balloon
Zap
Minions Dart Goblin Flying Machine Guards Balloon
Barbarian Barrel
Dart Goblin Elixir Golem Wizard Guards
The Log
Dart Goblin Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Minions Dart Goblin Flying Machine Guards
Royal Delivery
Minions Dart Goblin Elixir Golem Flying Machine Wizard Guards Balloon
Fireball
Minions Dart Goblin Elixir Golem Flying Machine Wizard Balloon
Poison
Minions Dart Goblin Elixir Golem Flying Machine Wizard Guards Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Elixir Golem Guards Flying Machine Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Dart Goblin Elixir Golem Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elixir Golem Balloon
Dart Goblin
Elixir Golem Balloon
Elixir Golem
Minions Dart Goblin Flying Machine Wizard Balloon
Flying Machine
Elixir Golem Balloon
Wizard
Elixir Golem Balloon
Rocket
Guards
Balloon
Minions Dart Goblin Elixir Golem Flying Machine Wizard

Defense Synergies 0 6

Minions
Dart Goblin Flying Machine
Dart Goblin
Minions Flying Machine Guards
Elixir Golem
Flying Machine
Minions Dart Goblin Guards
Wizard
Guards
Rocket
Guards
Dart Goblin Flying Machine Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Dart Goblin Flying Machine Wizard
Minions Dart Goblin Flying Machine
Rocket Minions Dart Goblin
Minions Dart Goblin Guards
Rocket
Minions Dart Goblin Flying Machine Guards
Minions Dart Goblin Rocket Flying Machine Wizard
Rocket Dart Goblin Flying Machine
Minions
Guards Dart Goblin
Minions Dart Goblin Guards Flying Machine Wizard
Minions Dart Goblin Flying Machine Wizard
Minions Flying Machine Wizard Rocket Guards
Wizard Rocket Minions Dart Goblin Guards
Rocket
Wizard Minions
Minions Dart Goblin Flying Machine Wizard Guards
Wizard Minions Dart Goblin Flying Machine Guards
Dart Goblin
Wizard Minions Dart Goblin Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Flying Machine Wizard Rocket
Guards Minions Rocket
Rocket Guards
Guards
Wizard Rocket Minions Dart Goblin Flying Machine
Rocket Guards Minions Dart Goblin Flying Machine
Rocket Minions Flying Machine
Dart Goblin Guards
Minions Dart Goblin Flying Machine Guards
Rocket Guards
Rocket Wizard Guards
Wizard Dart Goblin Flying Machine
Guards Minions Dart Goblin Flying Machine Rocket
Minions Dart Goblin Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Flying Machine Rocket Guards
Dart Goblin Flying Machine
Rocket Dart Goblin Flying Machine
Dart Goblin Flying Machine Rocket Guards
Wizard Rocket
Wizard Minions Dart Goblin Flying Machine Rocket
Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Rocket Minions Guards
Rocket Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard Rocket
Flying Machine Rocket Dart Goblin
Minions Dart Goblin Flying Machine Rocket
Dart Goblin Flying Machine
Rocket Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard Rocket
Rocket
Minions Rocket
Rocket Dart Goblin Flying Machine Wizard
Rocket Dart Goblin Flying Machine Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket Flying Machine
Wizard
Dart Goblin Flying Machine Wizard
Flying Machine Wizard
Rocket Dart Goblin
Dart Goblin Flying Machine Wizard
Rocket Minions Dart Goblin Flying Machine Wizard Guards
Dart Goblin Wizard Rocket
Rocket
Rocket Wizard
Minions Dart Goblin Flying Machine Rocket Guards
Rocket Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard Rocket
Dart Goblin Flying Machine Wizard
Rocket
Dart Goblin Flying Machine
Minions Dart Goblin Flying Machine Rocket Guards
Dart Goblin Flying Machine Rocket
Dart Goblin Flying Machine Rocket
Dart Goblin Wizard Rocket

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