My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Goblin Hut Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians Goblin Hut
Zap
Bomber Goblin Hut
Barbarian Barrel
Bomber Barbarians Goblin Hut Electro Wizard
The Log
Bomber Barbarians Goblin Hut
Earthquake
Bomber Barbarians Goblin Hut
Arrows
Bomber Goblin Hut
Royal Delivery
Bomber Barbarians Goblin Hut Electro Wizard Mother Witch
Fireball
Bomber Barbarians Goblin Hut Electro Wizard Mother Witch
Poison
Bomber Barbarians Goblin Hut Electro Wizard Mother Witch
Lightning
Goblin Hut Electro Wizard Mother Witch
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Fireball Electro Wizard Mother Witch Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bomber Fireball Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Barbarians
Fireball
Mirror Giant Electro Wizard
Giant
Bomber Fireball Goblin Hut Electro Wizard Mother Witch
Goblin Hut
Giant Mirror
Mirror
Fireball Goblin Hut
Electro Wizard
Fireball Giant
Mother Witch
Giant

Defense Synergies 1 7

Bomber
Electro Wizard
Barbarians
Fireball
Mirror Goblin Hut Electro Wizard
Giant
Goblin Hut
Fireball Mirror Electro Wizard Mother Witch
Mirror
Fireball Goblin Hut Electro Wizard
Electro Wizard
Bomber Fireball Goblin Hut Mirror
Mother Witch
Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Hut Electro Wizard
Barbarians Goblin Hut Electro Wizard
Barbarians Goblin Hut Bomber Electro Wizard
Barbarians Goblin Hut Electro Wizard
Bomber Barbarians Fireball
Fireball Bomber Electro Wizard Mother Witch
Electro Wizard Fireball Goblin Hut
Barbarians Fireball Electro Wizard
Barbarians Goblin Hut
Bomber Barbarians Electro Wizard
Barbarians Electro Wizard Mother Witch Bomber Fireball Goblin Hut
Fireball Goblin Hut Electro Wizard
Barbarians Goblin Hut Bomber Fireball Electro Wizard
Bomber Fireball Barbarians Goblin Hut Electro Wizard
Barbarians Goblin Hut Electro Wizard
Barbarians Fireball Goblin Hut Electro Wizard
Barbarians Bomber Fireball Goblin Hut Electro Wizard
Fireball Bomber Barbarians Goblin Hut Electro Wizard
Bomber Barbarians Fireball Goblin Hut Electro Wizard Mother Witch
Barbarians Goblin Hut Electro Wizard
Bomber Barbarians Fireball Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Bomber
Barbarians Goblin Hut Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Goblin Hut
Fireball Mother Witch Goblin Hut Electro Wizard
Barbarians Fireball Goblin Hut Electro Wizard
Barbarians
Electro Wizard Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball Electro Wizard
Barbarians Fireball
Bomber Barbarians Fireball
Barbarians Goblin Hut Electro Wizard Bomber Fireball
Bomber Barbarians Fireball Goblin Hut Electro Wizard Mother Witch
Bomber Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball Goblin Hut
Barbarians Fireball
Bomber Fireball
Fireball Mother Witch
Bomber
Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Bomber Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Bomber
Bomber Fireball Electro Wizard
Bomber Fireball Mother Witch
Fireball
Fireball
Barbarians Fireball
Mother Witch Bomber Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard Mother Witch
Electro Wizard Fireball Goblin Hut
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Barbarians Fireball Goblin Hut
Fireball Electro Wizard
Fireball
Fireball Electro Wizard
Bomber Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
Fireball

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