My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Bowler Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel
Giant Snowball
Bomber Bats Goblin Barrel
Zap
Bomber Bats Goblin Barrel Goblin Giant
Barbarian Barrel
Bomber Goblin Barrel Magic Archer
The Log
Bomber Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Goblin Barrel Bowler Magic Archer
Fireball
Bomber Goblin Barrel Bowler Magic Archer
Poison
Bomber Bats Magic Archer
Lightning
Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Barbarian Barrel Goblin Barrel Magic Archer Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Bats Barbarian Barrel

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Barbarian Barrel Goblin Giant
Bats
Bomber Barbarian Barrel Goblin Barrel Bowler Goblin Giant
Mirror
Goblin Barrel Barbarian Barrel Magic Archer
Barbarian Barrel
Bomber Bats Mirror Goblin Barrel Bowler Goblin Giant
Goblin Barrel
Mirror Bats Barbarian Barrel Bowler Goblin Giant
Bowler
Bats Barbarian Barrel Goblin Barrel Magic Archer
Goblin Giant
Bomber Bats Barbarian Barrel Goblin Barrel Magic Archer
Magic Archer
Mirror Bowler Goblin Giant

Defense Synergies 1 10

Bomber
Bats Barbarian Barrel
Bats
Bomber Barbarian Barrel Bowler Goblin Giant
Mirror
Barbarian Barrel Bowler Magic Archer
Barbarian Barrel
Mirror Bomber Bats Bowler Magic Archer
Goblin Barrel
Bowler
Bats Mirror Barbarian Barrel
Goblin Giant
Bats Magic Archer
Magic Archer
Mirror Barbarian Barrel Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Barbarian Barrel Goblin Giant Magic Archer
Bats
Bowler Bomber Bats
Bats Bowler
Bomber Barbarian Barrel Bowler
Barbarian Barrel Bowler Bomber Bats Magic Archer
Bats Magic Archer
Bowler Barbarian Barrel Goblin Giant Magic Archer
Bomber Barbarian Barrel Bowler
Bats Bomber Barbarian Barrel Bowler Goblin Giant Magic Archer
Bats Magic Archer
Bowler Bomber Bats
Bomber Bowler Bats Barbarian Barrel Magic Archer
Bowler
Bomber Bats Bowler
Bomber Bats Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Bomber Bats Bowler Magic Archer
Bomber Bowler Bats Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler
Bomber Barbarian Barrel Bowler Magic Archer
Bats Bowler Goblin Giant
Bowler Bats Barbarian Barrel Goblin Giant
Bowler Goblin Giant
Bats Goblin Giant Magic Archer
Bats Bowler Goblin Giant
Goblin Giant
Bats Barbarian Barrel Magic Archer
Goblin Giant
Bats Bowler
Bowler Goblin Giant
Bowler Goblin Giant
Bomber Bowler Magic Archer
Bomber Bats Barbarian Barrel Bowler Goblin Giant Magic Archer
Bats Bowler Bomber Barbarian Barrel Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Goblin Giant Magic Archer
Barbarian Barrel
Bomber Barbarian Barrel Bowler Magic Archer
Bats Goblin Giant Magic Archer
Bomber Bowler Magic Archer
Barbarian Barrel Bowler Magic Archer
Bats Bowler
Barbarian Barrel Bowler Magic Archer
Magic Archer
Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Bomber Barbarian Barrel Bowler Magic Archer
Magic Archer Barbarian Barrel Bowler
Barbarian Barrel
Bomber Bats
Bomber Barbarian Barrel Bowler Magic Archer
Bomber Barbarian Barrel Bowler Magic Archer
Bowler Magic Archer
Bowler
Barbarian Barrel
Bomber Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Bowler Magic Archer
Bowler Magic Archer
Barbarian Barrel Magic Archer
Bats Magic Archer
Bats
Bowler
Bomber Magic Archer
Magic Archer
Bowler Magic Archer
Bats Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel
Bowler Magic Archer
Bomber Bowler Magic Archer
Bats Bowler Magic Archer
Bats Magic Archer
Barbarian Barrel Bowler Goblin Giant Magic Archer
Bowler

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