My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Royal Hogs Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Goblin Curse
Giant Snowball
Hog Rider Royal Hogs Goblin Curse Little Prince
Zap
Royal Hogs Goblin Curse Little Prince
Barbarian Barrel
Electro Spirit Royal Hogs Goblin Curse Little Prince
The Log
Electro Spirit Hog Rider Royal Hogs Goblin Curse Little Prince
Earthquake
Hog Rider Royal Hogs
Arrows
Electro Spirit Royal Hogs Goblin Curse Little Prince
Royal Delivery
Electro Spirit Hog Rider Royal Hogs Bowler Little Prince
Fireball
Hog Rider Royal Hogs Bowler Little Prince
Poison
Royal Hogs Goblin Curse Little Prince
Lightning
Bowler Little Prince
Rocket
Hog Rider Royal Hogs Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bowler Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Bowler Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Goblin Curse Little Prince Hog Rider Royal Hogs Bowler Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Goblin Curse Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Goblin Curse Bowler
Hog Rider
Electro Spirit Mirror Bowler Little Prince
Royal Hogs
Bowler Little Prince
Mirror
Hog Rider
Goblin Curse
Goblin Machine Electro Spirit Bowler
Bowler
Electro Spirit Hog Rider Royal Hogs Goblin Curse Little Prince
Goblin Machine
Goblin Curse
Little Prince
Hog Rider Royal Hogs Bowler

Defense Synergies 0 4

Electro Spirit
Little Prince
Hog Rider
Royal Hogs
Mirror
Bowler
Goblin Curse
Goblin Machine
Bowler
Mirror Little Prince
Goblin Machine
Goblin Curse
Little Prince
Electro Spirit Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Goblin Curse
Bowler Goblin Curse
Goblin Curse Bowler
Bowler
Bowler Electro Spirit
Electro Spirit Goblin Curse Little Prince
Bowler Electro Spirit
Goblin Curse
Bowler Little Prince
Goblin Curse Electro Spirit Bowler
Goblin Curse
Bowler Goblin Curse
Bowler Electro Spirit Goblin Curse
Goblin Curse
Goblin Curse Bowler
Bowler
Electro Spirit Bowler Little Prince
Electro Spirit Goblin Curse Bowler Little Prince
Goblin Curse
Bowler Electro Spirit Goblin Curse Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bowler
Bowler
Bowler
Goblin Curse Bowler
Electro Spirit Goblin Curse
Bowler
Goblin Curse
Electro Spirit
Goblin Curse
Bowler
Bowler
Bowler Goblin Curse
Goblin Curse Bowler
Electro Spirit Bowler Little Prince
Bowler Electro Spirit Goblin Curse
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Bowler
Goblin Curse Bowler
Electro Spirit Goblin Curse Goblin Machine
Bowler
Goblin Curse Bowler
Bowler
Bowler Goblin Machine
Goblin Curse
Bowler
Bowler
Bowler
Bowler Goblin Machine
Goblin Curse Bowler Goblin Machine Little Prince
Bowler
Bowler
Goblin Curse Electro Spirit Bowler Goblin Machine Little Prince
Bowler
Bowler
Goblin Curse
Goblin Curse Little Prince
Electro Spirit
Bowler
Electro Spirit
Goblin Curse Bowler
Electro Spirit
Goblin Curse
Bowler
Bowler
Electro Spirit Bowler
Bowler Little Prince
Bowler

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